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University campus 3D Models

Find the best University campus 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

图中全部建筑物的模型
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university building topographic map
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請給我台灣 國軍桃園總醫院的3D 並且要有呈現這個中文字
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3D model of this image
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Create a realistic 3D model of the University School of Automation & Robotics (USAR), Guru Gobind Singh Indraprastha University, Delhi, using the uploaded image. Include the triangular buildings, circular dome, and nearby structures. Keep correct proportions, clean geometry, and detailed textures for walls, glass, and roofs. Add simple landscaping (roads, greenery) and natural lighting with shadows. Remove all brochure text or borders. Render in high quality, optimized for smooth viewing in AR/VR and presentations. Output format: GLB or FBX.
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A top-down photo of a university campus architectural model with multiple buildings, sports courts, roads, and trees. Reconstruct a realistic 3D model of the entire miniature layout, keeping the proportions and building heights accurate. Preserve the colors of the roofs (light blue), the roads, and the vegetation. Output a clean, complete 3D scene that can be viewed from all angles.
Anonymous1760669185
A realistic Indian university campus environment designed for a psychological horror game. The scene includes two contrasting areas:

New Hostel (functional zone):
A modern three-floor boys’ hostel with clean corridors, fluorescent lighting, notice boards, water coolers, CCTV cameras, and a normal college vibe. Students’ laundry, parked scooters, and daylight atmosphere.

Abandoned Hostel (horror zone):
An old five-floor concrete hostel block from the 2010s, sealed off with broken caution tapes, rusted gates, shattered windows, overgrown grass, and flickering lights. Cracked walls with graffiti, hanging wires, broken furniture, and eerie silence. Dim lighting, foggy ambience, and soft ambient sounds like dripping water or wind.

Surroundings:

University main gate with “Shivnath Engineering College” signboard.

A small canteen and parking area nearby.

Connecting pathway between new and old hostels with flickering streetlights and a faint siren sound in the background.

Camera style: third-person cinematic, slightly desaturated color palette with realistic textures (peeling paint, moss, rust).

Mood: starts calm and bright near the new hostel, gradually transitions to dark, foggy, and oppressive near the abandoned one.

Intended for Unreal Engine 5: fully explorable 3D map for a story-mode horror game.
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