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Urban street 3D Models

Find the best Urban street 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

small damaged urban street, cracked asphalt road with potholes, broken sidewalks, worn concrete curbs, realistic street scale, surrounded by large American inner city housing blocks, long rectangular apartment buildings, stretched along the X axis, multi story, brutalist concrete architecture, no graffiti, clean but weathered walls, repetitive windows, flat roofs, realistic proportions, high resolution textures, clean topology, optimized mid poly, game quality environment asset, suitable for real time rendering
Anonymous1770069529
Anonymous1769513260
Anonymous1757596398
A straight section of "Avenue Habib Bourguiba" in Tunis, Tunisia - a wide 3-lane urban boulevard street segment. It must have 3 lanes. Features include:
- Three distinct running lanes with white lane markings on gray asphalt
- Iconic tall palm trees (Washingtonia palms) lining both sides of the avenue
- Classic French colonial-style sidewalks with decorative pavement
- Ornate black metal street lamps in the traditional Tunisian style
- Low-poly game asset, modular tile piece for endless runner game
- Clean, stylized aesthetic suitable for mobile game
- It must have 3 lanes
- Straight segment approximately 20 meters long, tileable/seamless ends
- Mediterranean urban atmosphere, bright daylight setting
Anonymous1769886807
A highly detailed, cinematic urban battle map inspired by Jujutsu Kaisen and Lookism. The scene shows a dark, chaotic city street at dusk, filled with debris, overturned cars, cracked roads, broken streetlights, and scattered crates. The environment feels cursed and tense, with subtle supernatural energy in the air. Graffiti-covered walls, flickering neon signs, smoke, ash, and distant fire create a dangerous battle atmosphere. Multiple alleyways, rooftops, abandoned buildings, and narrow side streets allow strategic movement. The map should feel intense, cursed, and ready for combat, with clear open zones for battles. Include visible cover points, climbable structures, destructible objects, and interactive environmental elements. Lighting is moody, dramatic, and shadow-heavy, with glowing cursed energy accents. Color grading is dark, high-contrast, and anime-cinematic. Style: realistic anime, Jujutsu Kaisen-inspired, ultra-detailed, cinematic, dark, battle-ready. NO CHARACTERS, enviro
Anonymous1769762045
Anonymous1737908790
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Anonymous1769494134
Anonymous1741195659
"Urban street battle map inspired by Lookism, realistic city environment, clean streets, low poly style but detailed enough for battles, minimal objects, only street lights, sidewalks, road borders, and building outlines, no trees, no clutter, focus on battle gameplay visibility, dynamic lighting with soft shadows, top-down and slightly angled camera view, low vertex count, stylized realism, cinematic urban vibe, suitable for game map design"
Anonymous1769708494
Create a low-poly 3D urban street battle map inspired by Lookism manhwa, full playable 3D map, optimized for mobile games with realistic anime-style textures, long straight asphalt road in the center, sidewalks on both sides, minimal edge buildings to define map borders, simple street lights along the road, no trees, no characters, no crowd, no cars, no vehicles, no rain, no cluttered props, flat smooth ground for combat, cinematic dark Korean city street mood, subtle grime on road, clean and empty street layout, low-poly friendly, vertices automatically optimized by AI, under 7000 vertices but do not break realism, mobile optimized, full environment map, not a single object, game-ready 3D street map, wide open empty combat space, minimalistic urban aesthetic, dramatic but simple lighting, realistic reflections on asphalt, balanced symmetrical street layout
Anonymous1769708494
"Small urban battle map for Lookism anime-style game, simple streets and alleys, minimal objects, a few benches and street lamps, realistic shadows, muted colors, clean and uncluttered, cinematic top-down view, 3D style, high quality"
Anonymous1769708494
Create a low-poly 3D urban street battle map inspired by Lookism manhwa, optimized under 7000 vertices, long straight asphalt road, wide open empty street space for combat, sidewalks on both sides, no trees, no characters, no humans, no crowd, no cars, no vehicles, no rain, minimal buildings only as simple edge walls, simple street lights placed along the road, clean road layout, no cluttered props, flat smooth ground for gameplay, dark Korean city mood, cinematic night lighting with street lamps, realistic anime-style textures, subtle grime on road, minimal object count, mobile optimized, low-poly friendly, game-ready environment, full street map scene, not a single object
Anonymous1769708494
Create a full 3D environment map of a long straight urban city road inspired by Lookism manhwa. 
The map must be a STREET ENVIRONMENT, not a single object. 
Wide asphalt road in the center, sidewalks on both sides, street lights along the road, green trees on both sides, simple buildings far on edges. 
No characters, no humans, no crowd, no cars, no vehicles, no rain, no props clutter. 
Open empty street space for battle gameplay. 
Flat and smooth ground optimized for player movement. 
Cinematic dark Korean city mood. 
Anime-style realistic lighting. 
Large playable area. 
Game-ready 3D map environment. 
Do NOT generate isolated objects. 
Must generate a FULL MAP SCENE.
Anonymous1769708494
Wide urban street battle map inspired by Lookism manhwa, long straight road environment with empty open space, no characters, no people, no vehicles, no cars, no traffic, clean road layout designed for fighting gameplay, wet-looking asphalt texture but no rain falling, tall street lights on both sides, green trees lining both sides of the road, sidewalks and curbs on edges, subtle Korean city atmosphere, empty dramatic street scene, dark cinematic lighting with soft fog in distance, realistic anime-style 3D environment, clean and minimal objects, no clutter, no trash piles, no crowd, wide open movement space for battle, smooth flat road surface for combat, modern Korean city road aesthetic, Lookism-inspired gang fight mood, serious and intense atmosphere, neutral night lighting with glowing street lamps, subtle reflections on road, balanced symmetrical map layout, optimized for mobile game performance, low object count, low-poly friendly, game-ready 3D environment, clean fight arena, d
Anonymous1769694057
Wide urban street battle map inspired by Lookism manhwa, long straight road environment with empty open space, no characters, no people, no vehicles, no cars, no traffic, clean road layout designed for fighting gameplay, wet-looking asphalt texture but no rain falling, tall street lights on both sides, green trees lining both sides of the road, sidewalks and curbs on edges, subtle Korean city atmosphere, empty dramatic street scene, dark cinematic lighting with soft fog in distance, realistic anime-style 3D environment, clean and minimal objects, no clutter, no trash piles, no crowd, wide open movement space for battle, smooth flat road surface for combat, modern Korean city road aesthetic, Lookism-inspired gang fight mood, serious and intense atmosphere, neutral night lighting with glowing street lamps, subtle reflections on road, balanced symmetrical map layout, optimized for mobile game performance, low object count, low-poly friendly, game-ready 3D environment, clean fight arena, d
Anonymous1769694057
Anonymous1769449961
Anonymous1769681946
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