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Varsity jacket 3D Models

Find the best Varsity jacket 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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Generate a structured 3D mesh of a varsity jacket from the reference image.

IMPORTANT: The model must be divided into multiple separate meshes and materials for customization.

Separate parts:
- Body (Body_Mat)
- Left sleeve (Sleeve_Left_Mat)
- Right sleeve (Sleeve_Right_Mat)
- Collar (Collar_Mat)
- Cuffs (Cuff_Mat)
- Waistband (Waistband_Mat)
- Stripes (Stripe_Mat)
- Buttons (Button_Mat as separate objects)

Requirements:
- Each part must have its own material
- Do NOT merge into a single mesh
- No baked colors into one texture
- Clean topology and proper UV mapping

Geometry:
- Add real thickness and volume
- Cylindrical sleeves with natural folds
- Ribbed collar, cuffs, waistband as actual geometry

Materials:
- Use simple PBR materials (base color, roughness)
- Keep textures minimal for easy color editing

Output:
- Export as GLB
- Clearly named meshes and materials
- Fully compatible with Three.js for runtime color customization

This model will be used in a real-time 3D configur
Anonymous1774952435
Generate a clean, structured 3D mesh of a varsity jacket from the reference image.

IMPORTANT: The model must be divided into multiple separate meshes and materials for customization.

Required mesh separation:
- Jacket body (torso) → separate mesh + material (Body_Mat)
- Left sleeve → separate mesh + material (Sleeve_Left_Mat)
- Right sleeve → separate mesh + material (Sleeve_Right_Mat)
- Collar → separate mesh + material (Collar_Mat)
- Cuffs → separate mesh + material (Cuff_Mat)
- Waistband → separate mesh + material (Waistband_Mat)
- Stripes → separate mesh or material (Stripe_Mat)
- Buttons → separate mesh objects (Button_Mat)

Requirements:
- Each part must have its own assignable material
- Clean topology (quad-based if possible)
- No baked colors into a single texture
- Avoid merging all parts into one mesh
- UVs should be clean and non-overlapping

Geometry:
- Add real thickness and volume (no flat surfaces)
- Sleeves cylindrical with folds
- Ribbed areas (collar, cuffs, waistb
Anonymous1774952435
i wanted a warsity jacet with optional hood ,button zip also it needes to be open in a way i can see the innder material of the varsity jacket also all sleeved need to be seperated i am making this varsity jacket for a customizable company
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