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Vertebrae 3D Models

Find the best Vertebrae 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1766500240
A scientifically plausible Brontosaurus (Apatosaurus-like) skeleton for a school science model, full body, side view, quadrupedal sauropod, very long neck, very long whip-like tail, small head, no horns, no carnivorous skull, no Tyrannosaurus features, no biped pose, four thick pillar-like legs, complete rib cage and thoracic vertebrae, museum skeleton style, simple clean structure for 3D printing, low detail, no skin, no extra spikes. not T-rex, not theropod, not bipedal, no horns, no triceratops frill, no dragon features, no fantasy, no missing vertebrae
Anonymous1773072535
Anonymous1765260338
Anonymous1729241744
Anonymous1729241744
Anonymous1776692154
Прямой костяной хвост. С пробелами между стыками  где кости. С заострённым концом. С креплением на ремень.
Anonymous1776634342
Костяной хвост. С пробелами между костями. С заострённым концом.
Anonymous1776634342
Seated cross-legged figure, 12ft scale. Gender-ambiguous, culturally unplaceable. Elongated limbs — unnaturally long forearms and fingers. Slight forward lean, head tilted down.
Right hand pressing fingertips into earth. Left hand resting on knee, palm up.
Face: eyes closed, heavy lids. Features fractured like Picasso's portraits — nose slightly displaced, one cheekbone higher than the other, jawline asymmetric but harmonious. Smooth scalp. Mouth neutral, almost melting.
Seated cross-legged figure, 12ft scale. Gender-ambiguous, elongated limbs, unnaturally long fingers. Slight forward lean, head tilted down. Right hand pressing into earth, left palm-up on knee.
Face: eyes closed, heavy lids. Picasso-fractured — nose displaced, asymmetric cheekbones, mouth almost melting. Smooth scalp.
Body shifts between organic and geometric — ribcage faceted like carved crystal, shoulders smooth as river stone, spine as abstract vertebrae pushing through skin. Limbs taper and distort, Giacometti meet
Anonymous1769671411
Anonymous1775748767
Anonymous1770176578
Anonymous1765248146
Anonymous1776142811
Straight symmetrical metal spine, centered and aligned, highly detailed chrome material, sharp edges, biomechanical design, evenly spaced vertebrae, realistic lighting, high poly, 3D model
Anonymous1774286431
Anonymous1776085323
Half skeleton half unknown creature head bust
Anonymous1743539393
Anonymous1776003393
Create a highly detailed, production-ready 3D model of a functional hair clip designed to resemble a stylized human spine. The object should combine anatomical inspiration with modern product design, resulting in a visually striking yet usable accessory. The design must closely mimic the structure of vertebrae while remaining slightly abstracted, using a low-poly or softly faceted aesthetic rather than perfectly realistic anatomy.

The overall form should follow the vertical alignment of a human spine segment, consisting of approximately 6–8 stacked vertebrae. Each vertebra should be clearly defined and slightly separated, with visible gaps between them to create the illusion of spinal spacing. The vertebrae should include simplified anatomical features such as the vertebral body (front), spinous process (rear protrusion), and transverse processes (side protrusions). These features should be stylized with smooth but angular surfaces, giving a low-poly sculpted look rather than organic
Anonymous1774784570
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