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Vintage television 3D Models

Find the best Vintage television 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

A detailed 3D scene of a cozy vintage living room in mid-20th-century style. Include: an old box-style TV on a small cabinet, showing a blue screen; bookshelves with stacked books and framed photos; a small clock and statue on top of the TV; a wooden side table with fruit and papers; a pennant flag that says ‘xyz’; crumpled newspaper on the floor; a pouf footrest; classic warm lighting and realistic textures. No people, no text, just the environment and objects arranged as if someone had just left the room.
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old tv
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A detailed 3D model of a 1960s vintage television set in semi-realistic stylized form. The TV has a curved empty glass screen — completely blank with no image or glow. The body features a rounded wooden cabinet, mid-century tapered legs, chrome knobs, and a fabric speaker grille with light wear for realism. On the back panel, include metal ventilation slots, a cable input, and several retro service stickers from the 1960s, slightly peeled and faded. Add a thin metal antenna on top. Use PBR materials for wood, brushed metal, fabric, and glass. Lighting should be soft, warm, and neutral with a clean studio background. Ensure clean UVs, optimized topology (<10k faces), and a single 4K texture set. Perfect for retro interior props or vintage environment scenes.
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Anonymous1761499352
white background, the tv should have a wooden body, very dark brown chassis, white panel with the knbs and the logo
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Generate a character model based on the uploaded standing image, evoking a classic 3D game from the late 1990s (PlayStation 1 era). Reproduce the constraints of the graphics technology of the time:

- **Geometry:** Construct the character's shape using an extremely low polygon count. The silhouette should be blocky and angular.
- **Texture:** The texture should lack sharpness, featuring noticeable pixelation and a limited color depth. Intentionally create visual artifacts like texture stretching and warping, as seen in early UV mapping.
- **Facial Expression:** The character's facial expression should be ambiguous and minimal, similar to the character faces in 'Metal Gear Solid 1', where details are implied by a few pixels rather than explicitly drawn.
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