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Water feature 3D Models

Find the best Water feature 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

океан
Anonymous1760388174
океан
Anonymous1760388174
Anonymous1760388174
A single continuous ribbon sculpture for a water feature. Smooth, watertight topology with no seams. Cross-section like a slightly twisted rectangular strip (thickness ~180 mm). From the front elevation, the ribbon undulates with ~1.7 sinusoidal loops across 12 m length; largest “eyes” near the right end, smaller near the left; no sharp corners. Material: brushed stainless steel, soft mid-gray metallic with subtle roughness, uniform thickness along path. Keep true scale: 12 000 mm long, peak height about 1 400 mm above plinth. Output a single manifold mesh (GLB/OBJ), centered at origin, Z-up. No base, no wall, no water.
Anonymous1759046669
мне нужна вода 3d для создание карты в игре, обычная вода без чего либо
Anonymous1774432304
Anonymous1749870108
Anonymous1768443725
只留建筑
Anonymous1766459013
水花造型的底座和中间支撑的水柱
Anonymous1762701017
Anonymous1762770963
a stone frog fountain sculpture, designed as a decorative water feature beside a pool or pond.

🐸 Description:

The sculpture depicts a frog carved from stone, with water spouting from its mouth into the pool.

It’s placed on the pool’s edge, suggesting it’s part of a garden or courtyard fountain system.

Moss or lichen growth on the surface gives it an aged, natural appearance, enhancing its charm.

🏛️ Art style and purpose:
This type of fountain sculpture is often found in European gardens or classical villas, symbolizing nature, renewal, and good fortune. Frogs are sometimes associated with water and fertility in traditional symbolism.
Anonymous1760569254
GERE UM MODELO 3D DE UM TOBOAGUA DE 6M DE ALTURA. ELE DESCE GRADUALMENTE ATÉ A ALTURA 0. GERE A PARTIR DA IMAGEM DA PLANTA BAIXA DO TOBOAGUA.
Anonymous1761835950
Anonymous1761763937
基于“时间之流”概念方案,以下是3ds Max建模的详细拆解步骤:

一、建模结构分解

1. 顶部结构 - 倒悬之井


- 基础几何体:倒置圆柱体(石质井体)
- 细节建模:
  * 井口边缘:不规则石纹雕刻(使用置换贴图)
  * 内部结构:隐藏的水循环系统管道
  * 投影设备:简化的几何体组合
- 材质区分:石材主体 + 金属配件


2. 中部结构 - 可控水幕


- 三种水态分别建模:
  * 连续水幕:透明圆柱面片(添加湍流变形)
  * 滴滴水珠:粒子系统(球形粒子串)
  * 迷雾水雾:体积雾/粒子云
- 动画准备:为每种形态设置独立的显示控制器


3. 地面结构 - 互动水池


- 水池几何:浅凹圆柱体
- LED灯带:环形发光体阵列
- 水面效果:平面+涟漪凹凸贴图
- 感应区域:隐藏的触发体积


二、建模技术要点

核心建模步骤:

1. 基础架构搭建
   • 创建比例参考网格(按实际地铁站尺寸)

   • 建立井体、水幕、水池的层级关系

2. 水效果技术实现
   • 连续水幕:透明度渐变材质 + 噪声流动贴图

   • 水滴效果:粒子流系统,设置下落动力学

   • 水雾效果:体积材质 + 光线散射

3. 互动区域设置
   • 创建虚拟的互动触发体(Box Helper)

   • 设置动画反应器,关联到水态变化

三、材质与贴图规划

材质类型:

1. 石质井体:仿古石材贴图 + 凹凸映射
2. 水材质组:
   • 连续水幕:高透明度,折射率1.33

   • 水滴:球体折射材质

   • 水雾:半透明体积材质

3. LED灯光:自发光材质 + 光晕效果

四、动画系统设置

关键动画序列:


1. 模式切换动画(0-30帧):
   - 水态渐变过渡
   - 投影内容淡入淡出

2. 互动响应动画:
   - 挥手扰动:水幕波纹变形(Morpher修改器)
   - 奔跑加速:粒子流速关键帧
   - 静立凝固:时间伸缩效果


五、场景优化建议

1. 多边形优化:井体使用Normal Map替代高模
2. 粒子数量控制:根据视角距离设置LOD
3. 渲染层分离:水效果单独渲染通道

六、文件结构组织

建议按以下层级组织3ds Max场景:

Time_Flow_Installation.max
├── 00_Structure(架构组)
Anonymous1761540234
Anonymous1759065972
A single continuous ribbon sculpture for a water feature. Smooth, watertight topology with no seams. Cross-section like a slightly twisted rectangular strip (thickness ~180 mm). From the front elevation, the ribbon undulates with ~1.7 sinusoidal loops across 12 m length; largest “eyes” near the right end, smaller near the left; no sharp corners. Material: brushed stainless steel, soft mid-gray metallic with subtle roughness, uniform thickness along path. Keep true scale: 12 000 mm long, peak height about 1 400 mm above plinth. Output a single manifold mesh (GLB/OBJ), centered at origin, Z-up. No base, no wall, no water.
Anonymous1759046669
Anonymous1757474198
Anonymous1756719117
Enter invite code to get credits!