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DCC Bridge
Anonymous1761897860
03-17 08:45
Model Name
3d科幻圆形平台模型
Tags
circular platform
game asset
game asset sci fi
props
props game asset
props game asset sci fi
props sci fi
sci fi
Prompt
改为800字中文 3D game asset of a stylized sci-fi circular platform, brutalist and organic hybrid design, clean hard surface geometry, low to mid poly, smooth topology, game-ready mesh a large circular base platform with extremely smooth flowing surfaces, no micro details, no noise, no small surface patterns strong silhouette readability, clear radial symmetry, bold geometric forms combination of: - smooth organic curved terrain (fluid-like, soft, continuous surface) - sharp brutalist geometric structures (angular, solid, monolithic shapes) central structure: four raised hexagonal pads arranged in a perfect square, clearly separated geometry, slightly extruded connections: wide smooth carved grooves embedded into the surface connecting adjacent pads, consistent width, flowing shape center feature: sharp jagged crystalline or brutalist spike structures between diagonal pads, angular and aggressive, clean edges geometry rules: no small details smaller than 0.5 meters, large readable shapes only, no surface noise, no damage, no scratches topology: clean edge flow, quad-based mesh, evenly distributed polygons, optimized for real-time rendering materials: flat shaded, unlit or cel-shaded style, no PBR, no realistic reflections color system (strict palette): dominant color: deep cyan-blue secondary color: dark space purple (edge gradient via world height) accent color: neon pink (for emissive pads and grooves) secondary accent: acid green (only for central structures) color behavior: world-space vertical gradient (bottom darker cyan, top fades to purple) high contrast between base and emissive elements emission: only key gameplay elements emit light (hex pads and grooves), strong neon pink emission central structures use acid green emission sparingly lighting: flat lighting, minimal shadows, no realistic shading post-process aware: designed for screen-space outline rendering (clear edges, separated forms) presentation: single object, centered pivot, clean background, studio lighting
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