
blue race car 3d model
๐ฎ INDIAN HORIZON โ FULL CORE CODE STRUCTURE ๐ 1. CAR DRIVING SYSTEM (MAIN) using UnityEngine; public class CarController : MonoBehaviour { public float speed = 25f; public float turnSpeed = 120f; void Update() { float move = Input.GetAxis("Vertical") * speed * Time.deltaTime; float turn = Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime; transform.Translate(Vector3.forward * move); transform.Rotate(0, turn, 0); } } ๐ฅ 2. CAMERA FOLLOW SYSTEM using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; public Vector3 offset = new Vector3(0, 5, -10); public float smooth = 6f; void LateUpdate() { Vector3 desiredPos = target.position + offset; transform.position = Vector3.Lerp(transform.position, desiredPos, smooth * Time.deltaTime); transform.LookAt(target); } } ๐ 3. PLAYER MOVEMENT (IF ON FOOT) using UnityEngine; public class PlayerMovement : Mon
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