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DCC Bridge
Anonymous1779203628
05-20 05:01
Model Name
stylized character 3d model
Tags
character
game asset
stylized
Prompt
👤 Body & Base Mesh Topology: Use a simple, stylized humanoid base mesh. Keep joints (elbows, knees, shoulders) clean with 3-4 loop cuts so they deform properly if you decide to animate it. Pants: The blue jeans/cargo pants can be modeled directly into the leg geometry. Don't model the cargo pockets as separate 3D pieces; extrude them just a tiny bit or let the texture map handle the depth. 👕 Hoodie & Backpack Hoodie: Model the torso as a slightly loose cylinder. The large "X" design on the front should be completely flat—baked or painted straight onto the texture. Backpack: A simple, low-poly box shape attached to the back. Use alpha-masked flat planes for the straps running over the shoulders to save polygons. 🎭 Headgear & Mask (The Core Details) Cap: A basic half-sphere with a flat, extruded plane for the brim. Gas Mask / Skull Face: This is where you want to spend a few extra polygons. Model the main skull shape with basic geometric blocks. Use simple cylinders for the green filt
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