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klinton025
12-17 06:32
Model Name
fantasy armor 3d model
Tags
armor
character
character fantasy
character game asset
character game asset fantasy
fantasy
fantasy armor
game asset
game asset fantasy
Input
Prompt
🔥 EMBER — TRIPO FULL-BODY PROMPT (COPY–PASTE) full-body character model, complete anatomy from head to boots, neutral A-pose, arms slightly away from torso, legs shoulder-width apart, feet visible, no cropping, no partial render modern gothic × futuristic clothing design, aggressive and sharp silhouette, sleeveless or short-sleeve layered jacket, fitted chest wrap or tactical shirt, reinforced straps and belts, asymmetrical design elements, leather and fabric materials with restrained metal accents, no bulky armor, mobility-focused outfit suitable for fast, explosive combat ember/fire-themed character without visual effects, warm-toned materials only (charcoal, dark red, ember brown, muted bronze), no flames, no glow, no heat distortion, no particles, no magic effects neutral studio lighting, flat neutral background, evenly lit character, clean silhouette, suitable for video game character modeling and rigging 🚫 NEGATIVE PROMPTS (IMPORTANT) fire flames lava glowing cracks emissive effects magic aura bulky armor medieval knight sci-fi soldier robes capes cropped body missing legs missing hands 🔥 EMBER — CANON CHARACTER DESCRIPTION Name: Ember (Fire Aspect) Role: Aggressive pressure fighter / explosive damage dealer Theme: Controlled destruction, intensity held just below loss of control Visual Identity: Ember wears a modern gothic combat outfit built for speed and aggression rather than defense. His clothing favors sleeveless or short-sleeve layers, exposing tattooed arms and emphasizing physicality. Materials are primarily leather and reinforced fabric, with sharp lines, straps, and asymmetry that suggest volatility without chaos. Color Palette: Charcoal black, deep ember red, scorched brown, muted bronze. (No bright glow in base form.) Design Philosophy: Ember looks dangerous even when standing still. His outfit suggests heat and impact through shape and material choice rather than visual effects. Fire is implied through warm tones, sharp geometry, and aggressive cut lines, not flames. Combat Read: Close-range pressure Explosive bursts of power Momentum-driven strikes Less restraint than Sound, more volatility than Lightning modern gothic × futuristic clothing design, layered long coat with split tails, fitted tactical jacket, slim armored panels, leather and fabric materials, restrained tech details, not bulky, clean silhouette suitable for video game character design neutral studio lighting, flat background, no visual effects, no powers, no energy, no glow, no weapons, no magic, no lightning, no particles 🚫 NEGATIVE PROMPTS (ADD THESE) cropped bust only half body missing legs missing hands bulky armor medieval armor sci-fi soldier fantasy robes glowing tattoos energy effects
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