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Anonymous1767664766
01-07 07:29
Model Name
premium speaker system 3d model
Tags
props
rendering
realistic
Input
Prompt
1. Overall Description Create a high-quality, realistic 3D model of a premium home audio speaker system set based on the provided reference image. The set includes: 1 central main speaker / subwoofer unit 1 long soundbar 4 compact cylindrical satellite speakers The overall design language is minimal, premium, matte black, with subtle metallic accents. 2. Modeling Requirements (Geometry) Main Speaker (Center Unit) Shape: Rounded rectangular cube with soft chamfered edges Front: Slightly convex or flat surface with fabric mesh texture Top: Smooth matte surface with a small circular LED indicator Corners: Radius-based chamfers (not hard edges) Scale: Largest object in the set, visually dominant Soundbar Shape: Long, slim rectangular bar Front: Perforated or ribbed speaker grille Top: Minimal control buttons (small, evenly spaced) Edges: Slight curvature on long edges Thickness: Slim but solid, premium feel Satellite Speakers (x4) Shape: Vertical cylinders with rounded tops Top surface: Circular brushed metal plate with radial highlight Body: Matte black finish Base: Thin metallic accent ring at the bottom Proportions: Compact, uniform size across all four units 3. Topology & Modeling Style Use Subdivision-ready topology Quad-based modeling only Clean edge flow, no ngons Chamfer edges using real geometry (not normal-only) Apply TurboSmooth (iteration 1–2) for final preview Keep each speaker as a separate object, correctly named Example naming: Speaker_Main Speaker_Soundbar Speaker_Satellite_A Speaker_Satellite_B Speaker_Satellite_C Speaker_Satellite_D 4. Materials & Shading (Physical Material) Matte Plastic Body Base Color: Very dark charcoal / near-black Roughness: 0.55 – 0.7 Reflection: Subtle, soft No visible noise Fabric Speaker Mesh Use tileable fabric texture or procedural noise Slight bump/normal detail Roughness: 0.75+ Low reflectivity Metal Accents (Top & Bottom Rings) Material: Brushed aluminum / anodized metal Roughness: 0.25 – 0.35 Anisotropy enabled (radial direction) Slight warm reflection tone 5. Scale & Units Unit setup: Real-world scale (cm) Main speaker approx: 30–40 cm width Soundbar approx: 90–110 cm length Satellite speakers approx: 12–15 cm height Maintain realistic proportions between all components. 6. UV Mapping Proper UV unwrapping for: Fabric mesh Metal top surfaces No stretching Texture resolution ready for 4K rendering 7. Lighting & Render Setup (Optional Preview) Renderer: Arnold or V-Ray Studio setup: Soft key light from upper front Fill light for shadow softness Rim light to highlight silhouettes Background: Clean white or light gray studio cyclorama Camera: Slight front-top angle, product catalog style 8. Final Output Deliverable: Clean .max file All materials assigned No collapsed modifiers Organized layer structure Model should be suitable for: Product visualization Exhibition renders Animation & turntable
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