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DCC Bridge
Anonymous1764494128
12-07 08:58
Model Name
humanoid 3d model
Tags
character
game asset
stylized
Prompt
3D model asset, a low-poly human character in a perfectly symmetrical T-pose. The style is clean, minimalist, and geometric. **Core Specifications:** - **Model Type:** Stylized human, gender-neutral. - **Pose:** Standard T-pose (arms extended horizontally to the sides, legs straight and slightly apart). - **Polygon Style:** Deliberately low-polygon count. All surfaces must be faceted, showing clear, sharp polygonal edges. No smoothing or subdivision surfaces. - **Shading & Materials:** Flat shading (each polygon is a single solid color). Matte, non-reflective materials. Absolutely no photorealistic textures, only vertex or solid colors. - **Topology:** Clean and efficient wireframe. Model must be fully 3D, watertight, and ready for rigging and animation in a game engine. **Visual Details:** - **Body:** Formed from basic geometric primitives (cubes for torso, cylinders for limbs, spheres for joints). - **Hands:** Simplified to mitten-like shapes or a single block with a slight subdivision for the thumb. - **Feet:** Simple wedge or rectangular shapes. - **Head:** A slightly modified cube or sphere. Facial features are minimal: suggested only by colored polygons (e.g., two dark triangles/ovals for eyes, no mouth or nose detail). - **Silhouette:** Clear and readable from all angles. **Color Palette (пример, можно изменить):** - Skin: A muted peach or beige solid color. - Clothing: Simple solid colors for shorts/pants and a shirt (e.g., dark blue and grey). - Clear color separation between different mesh parts (skin, clothing). **Technical & Scene Requirements:** - **Background:** Pure neutral grey (hex #808080) or soft gradient background. - **Lighting:** Clean, neutral studio lighting with soft shadows to define form. No dramatic or colored lighting. - **Render:** Focus on clarity. A view from a ¾ front angle to show both the T-pose and the 3D volume of the model. A wireframe overlay render on a second view is a plus. - **File Format Mentality:** Think .FBX or .OBJ, not a sculpture. **Keywords for AI emphasis:** low-polygon, stylized 3D, game asset, T-pose, flat shading, geometric, faceted, clean topology, rig-ready, isometric view, wireframe, vertex colors, minimalist, voxel-inspired aesthetic.
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