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Anonymous1766932074
12-28 14:39
Model Name
traditional robe child 3d model
Tags
character
character game asset
character game asset realistic
character realistic
child in traditional robe
game asset
game asset realistic
realistic
young
Input
Prompt
3D Character Design Brief: Young Omani Boy 1. General Overview Subject: A young Omani boy. Apparent Age: Between 9 and 11 years old. Ethnicity: Middle Eastern/Arab (specifically Omani). Overall Look: Natural, active, and friendly. 2. Physical Appearance & Facial Anatomy Head & Face: Youthful facial structure with prominent cheekbones. Skin: Warm brown complexion with realistic skin texture suitable for bright daylight. Eyes: Large, dark brown eyes with long lashes. Hair: Short dark hair, mostly covered by the cap, but visible at the temples and nape. Mouth & Teeth (Critical Requirement): The model requires a highly articulate mouth rig. His typical expression is an open, joyful smile that clearly reveals his upper teeth and gum line. The dental structure must be accurately modeled to allow for realistic speech animation, varied mouth shapes, and natural smiling/laughing. 3. Attire (Clothing) Dishdasha (Thobe): He wears a clean, crisp white Omani dishdasha (ankle-length tunic). It features a simple round neck without a collar, a front button placket, and a traditional tassel (furakha) hanging from the neckline. The fabric should have a light, flowing quality that shows realistic folds and reacts to movement. Kummah (Cap): He wears a specifically patterned Omani kummah. The cap is richly embroidered with intricate geometric and floral designs using threads of blue, orange, gold/brown, and white on a light beige/white base. 4. Accessories Bamboo Stick (Assa): The character carries a simple light-brown bamboo stick. It should have a natural wood texture showing nodes and slight imperfections. He holds it firmly in one or both hands and uses it for walking or gesturing. 5. Animation & Rigging Needs The model needs a full body rig capable of dynamic poses (standing, walking, jumping, sitting). As mentioned, the facial rig must be expressive, focusing on realistic mouth movements for speech and smiling with visible teeth.
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