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Anonymous1778660564
05-13 08:52
Model Name
3d character model
Tags
character
game asset
stylized
Prompt
3D character model of Edward Norton as The Narrator from Fight Club. Source Engine style (Garry's Mod/Half-Life 2). Appearance: Wearing a slightly wrinkled white dress shirt (sleeves rolled to elbows), dark grey dress pants, a loose dark burgundy tie, and simple black shoes. Short brown hair, clean shaven, neutral tired expression, recognizable face. Geometry & Topology: Low-poly but with smooth shading. Polygon count: 2500–4000 triangles. Fingers and face should not be blocky; they need enough geometry to look natural in Source Engine. Rounded shoulders, cylindrical sleeves. No sharp angular flat faces (no PS1 "blockiness"). T-pose: Arms strictly horizontal at shoulder level, palms facing down, legs straight. Textures: High-resolution diffuse map (1024x1024). Slight dirt or wear on the shirt. Output details: Symmetrical mesh, clean quad topology. Game ready for Garry's Mod (GMOD).
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