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Anonymous1759856032
12-22 22:22
Model Name
airplane wreck 3d model
Tags
vehicle
rendering
realistic
Prompt
3D game asset, realistic PBR: a fictional double-deck superjumbo passenger aircraft crash wreck (original design, not based on any real brand). The aircraft is heavily destroyed with torn metal, exposed ribs, bent structure, soot, burn marks, scratches, dirt, heat discoloration. No logos, no brand names, no readable text, no airline livery, no real-world markings. Paint is generic matte white/gray only, weathered and burned. Must be split into exactly 8 separate mesh parts (separate objects): Nose/cockpit section (crushed) Forward fuselage section (double-deck windows area, damaged) Mid fuselage section (broken, exposed internal frame) Rear fuselage section (before tail, torn) Tail section (vertical + horizontal stabilizers, damaged) Left wing (torn/bent) Right wing (torn/bent) Engine debris bundle (2–4 engine parts grouped as one object, broken) Output requirements: clean game-ready topology, UV unwrapped, PBR texture set (BaseColor/Albedo, Normal, Roughness, Metallic, AO) at 2048×2048 (2K), scale in meters, consistent texel density, centered pivot/origin for each part, naming like wreck_part_01 … wreck_part_08. Scene requirements: isolated object only, studio lighting, transparent background/alpha (or plain white), no environment.
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