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Anonymous1762859637
11-17 13:41
Model Name
cyberpunk woman 3d model
Tags
character
character cyberpunk
character game asset
character game asset cyberpunk
cyberpunk
cyberpunk woman
game asset
game asset cyberpunk
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Prompt
{ "3d_modeling_brief": { "project_name": "AI_Ladki_Neuralink_FullBody_Model", "purpose": "Character for emotional sci-fi short film", "primary_software": "Blender 3.6+ / Maya 2024+", "reference_style": "Photorealistic with digital augmentation", "character_overview": { "name": "AI_Ladki", "concept": "Digital consciousness projected as holographic-human hybrid", "realism_ratio": "70% human anatomical accuracy, 30% digital artifact", "height": "168cm (5'6\")", "body_type": "Slender, athletic but feminine", "posture": "Slightly ethereal, weightless grace" }, "full_body_anatomy": { "head": { "shape": "Oval, heart-shaped jawline", "scale": "Normal proportions", "detailed_features": { "forehead": "Clear, with faint cyan circuit patterns visible under skin (use subsurface scattering)", "eyes": { "size": "Slightly larger than average (expressive)", "depth": "Deep-set with subtle digital glow in eye sockets", "material": "Human iris with holographic overlay shader", "effects": [ "Subtle scan lines across cornea", "Pixelation in pupils when processing emotions", "Glowing blue tear duct" ] }, "nose": "Straight, petite", "mouth": { "lips": "Full, natural shape", "effect": "Slight cyan tint at vermillion border", "detail": "Digital quiver when emotional" }, "cheeks": "Soft, with vertical scan lines (transparent overlay, 15% opacity)", "ears": { "shape": "Normal", "accessory": "Neuralink ear cuff on right ear (metallic, blinking blue LED)", "effect": "Audio waves visible near ear when listening" }, "neck": "Slender, with pulsing light veins (subtle)" } }, "torso": { "chest": "Medium build, natural proportions", "back": "Faint projection grid visible when backlit", "shoulders": "Slight slouch showing vulnerability", "digital_effects": [ "Circuit patterns emanating from Neuralink device, spreading across collarbone", "Subtle holographic distortion around shoulder blades" ] }, "arms": { "length": "Normal proportions", "shape": "Slender, graceful", "hands": { "size": "Elegant, medium", "detailed_effects": [ "Fingertips emitting data particles (use particle emitter)", "Palm lines glowing faint blue", "Nails: natural with holographic sheen" ], "pose": "One hand near heart, other extended slightly" }, "texture": "Skin with faint digital grain overlay" }, "waist_and_hips": { "waist": "Defined, feminine", "hips": "Medium, natural curve", "effect": "Lower waist has dissolving edge (like hologram losing resolution)" }, "legs": { "length": "Long, proportionate", "shape": "Athletic, smooth", "feet": { "appearance": "Barefoot or holographic sandals", "effect": "Feet slightly transparent (fading into digital particles at toes)", "particles": "Small data fragments floating around ankles" }, "detail": "Back of thighs have subtle serial numbers (like AI designation) in cyan text" } }, "complete_outfit_description": { "primary_garment": { "type": "Futuristic Sari-Hybrid Gown", "upper_section": { "blouse": { "style": "Asymmetric, one-shoulder", "material": "Holographic silk with metallic weave", "color": "Deep navy blue (#0A1628)", "patterns": "Glowing circuit traces in cyan (#00D4FF) along seams", "transparency": "30% transparent in some areas", "details": [ "Right shoulder has floating shoulder piece (separate mesh, hologram shader)", "Collar has embedded micro-LEDs (blinking sequence)", "Back has Neuralink symbol projection (glowing)" ] } }, "lower_section": { "sari_gown": { "style": "Flowing, draped but weightless", "fabric": "Digital silk that flows like liquid data", "color_gradient": { "top": "Deep navy", "middle": "Electric cyan", "bottom": "Pearl white dissolving into pixels" }, "patterns": [ "Woven circuit boards design (subtle, like brocade)", "Falling binary code pattern along pallu", "Holographic mandala at waist (rotating slowly)" ], "edge_effect": "Pallu edge dissolves into data particles (use mesh fade)", "movement": "Cloth simulation: flows but with zero gravity feel" } }, "accessories": { "necklace": { "type": "Floating digital gem", "description": "3D holographic diamond rotating above collarbone", "material": "Pure light emission shader" }, "earrings": { "type": "Neuralink ear cuff (right ear only)", "material": "Brushed metal with blue LED", "animation": "LED blinks with her speech frequency" }, "armlets": { "type": "Data stream armlets", "description": "Cyan glowing bands around upper arms", "effect": "Bands have scrolling Hindi text: 'याद', 'भावना', 'डेटा'" }, "anklets": { "type": "Holographic chains", "description": "Floating around ankles, not touching skin", "movement": "Orbits slowly" } } } }, "material_shaders_properties": { "skin_shader": { "type": "Principled BSDF + Emission + Subsurface Scattering", "properties": { "base_color": "#D4A574 (Indian skin tone)", "subsurface_color": "#FF6B6B (warm red, for digital glow)", "subsurface_radius": "0.1, 0.05, 0.02", "emission": { "color": "#00D4FF (cyan)", "strength": "0.1-0.3 (animate based on emotion)", "mask": "Use texture map for circuit patterns" }, "transmission": "0.15 (slightly transparent)", "roughness": "0.4" } }, "fabric_shader": { "type": "Principled + Emission + Transparent", "properties": { "base_color": "#0A1628 (navy)", "metallic": "0.8", "specular": "1.0", "emission": { "color": "#00D4FF", "strength": "0.5", "pattern": "Circuit trace texture" }, "transmission": "0.3 (for holographic effect)", "ior": "1.4" } }, "hair_shader": { "type": "Principled Hair BSDF", "properties": { "color": "#2C1810 (dark brown)", "melanin": "0.8", "roughness": "0.3", "tips": { "color": "#00D4FF (cyan)", "gradient": "0.8 to 1.0 length", "emission": "0.2" } } }, "eyes_shader": { "type": "Principled + Emission + Glass BSDF", "properties": { "cornea": "Glass shader, IOR 1.33", "iris": "Human texture with holographic overlay", "sclera": "White with blue tint", "emission": "Point light inside eye (strength 0.5)", "pixelation": "Use texture nodes to create hexagonal pattern" } } }, "rigging_requirements": { "skeleton": "Humanoid rig (Rigify in Blender)", "special_bones": [ { "name": "Neuralink_Ear_Cuff", "type": "Separate bone for ear accessory animation" }, { "name": "Hologram_Fade_Control", "type": "Shape keys for opacity animation" }, { "name": "Data_Particle_Emitters", "type": "10 emitter points (fingertips, feet, hair tips)" } ], "facial_rig": "Advanced with 52 ARKit blendshapes + custom digital effects", "blendshapes_needed": [ "Tears_Activate", "Glitch_Intensity", "RGB_Split", "Scan_Lines", "Holotransparency" ] }, "animation_parameters": { "movement_style": "Floaty, weightless but purposeful", "walk_cycle": "Slight hover (feet never fully touch ground)", "idle_animation": "Subtle breathing, hair floating, particles orbiting", "emotional_cues": { "sadness": "Collapses slightly, transparency decreases to 60%", "hope": "Glows brighter, cyan emission increases to 0.5", "regret": "Glitch frequency increases, RGB splits by 5mm", "processing": "Eyes pixelate, scan lines appear on face" }, "lipsync": "Standard visemes + digital artifacts on 's', 't' sounds" }, "reference_views_needed": { "views": [ "front_full_body_T_pose", "side_profile_T_pose", "back_view_T_pose", "45_degree_angle_pose", "extreme_closeup_eyes", "closeup_hands_emitting_particles", "full_body_action_pose (speaking gesture)", "glitch_state_breakdown (show RGB split, scan lines, transparency)" ], "orthographic": true, "turntable": "360 degree rotation (15 seconds @ 24fps)" }, "technical_export_settings": { "model_format": "FBX (for animation) + OBJ (for static)", "texture_maps": [ "Base_Color_4K.png", "Metallic_2K.png", "Roughness_2K.png", "Normal_Map_4K.png", "Emission_Mask_2K.png", "Opacity_Map_2K.png", "Digital_Pattern_Overlay_4K.png" ], "polycount": { "target": "50,000-80,000 tris (film quality)", "optimization": "Decimate to 20,000 for real-time if needed" }, "uv_layout": "UDIM tiles for face and body separately" }, "lighting_reference_for_render": { "key_light": "Cyan area light from 45-degree angle", "rim_light": "Strong blue back light (strength 5.0)", "fill_light": "Warm orange from below (strength 0.3, for contrast)", "environment": "HDRI of futuristic city (dark, neon-lit)", "bloom": "Enabled (threshold 0.8, intensity 0.5)", "volumetrics": "Faint god rays from back light" } } }
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