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Anonymous1767664766
01-06 13:05
Model Name
home audio system 3d model
Tags
props
rendering
realistic
Input
Prompt
3D Modeling Prompt (for 3ds Max) Objective Create a highly detailed, realistic 3D model of a premium home audio system inspired by the provided reference image. The set consists of a soundbar, a central subwoofer, and four compact satellite speakers. The final output should be suitable for product visualization, advertising renders, and exhibition presentations. 1. Overall Style & Scale Modern, minimalistic, premium consumer electronics design Clean geometry with soft rounded edges (no sharp corners) Real-world scale (use centimeters or millimeters, accurate proportions) Symmetrical layout and precise alignment 2. Components Breakdown Soundbar Long horizontal rectangular form with slightly rounded edges Front covered with fine perforated speaker grille fabric Top surface matte black with subtle control buttons (minimal embossing) Thin LED accent line along the bottom front edge (warm orange tone) LG logo subtly placed on the right side Rear includes ports and ventilation details (low-profile modeling) Subwoofer (Center Unit) Rounded square / soft cube shape Front face covered with fabric mesh (slightly recessed) Smooth matte plastic body with soft curvature Small circular LED indicator on the top surface No sharp transitions; use chamfered edges Satellite Speakers (4 units) Compact cylindrical shape with rounded top and bottom Top surface features brushed metal circular plate Body finished in matte black plastic Thin LED accent ring near the bottom Minimal seams, clean industrial design 3. Modeling Requirements Subdivision-ready topology (quad-based where possible) Use chamfers instead of hard edges for realism Separate elements for fabric, plastic, metal, and LED parts Maintain consistent edge radius across all components Avoid unnecessary geometry on flat surfaces 4. Materials & Textures Plastic Matte black plastic Roughness: 0.45–0.55 Slight micro surface variation (very subtle noise map) Fabric Mesh Dark charcoal/black speaker fabric Fine woven normal map Soft roughness with minimal reflection Metal (Top Plates) Brushed aluminum Anisotropic reflection Subtle radial brushing pattern LED Accents Emissive material Warm orange color Low bloom intensity (realistic, not exaggerated) 5. Lighting & Rendering (Optional but Recommended) Studio product lighting setup Soft key light from front-top Fill light to reduce harsh shadows Rim light to highlight silhouettes Neutral white background or light gray cyclorama Render using Arnold or V-Ray for photorealistic output 6. Final Output Clean, production-ready 3D model Proper pivot placement for each component Grouped logically (Soundbar / Subwoofer / Satellites) Ready for close-up renders and wide product shots
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