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Anonymous1775364451
04-05 05:36
Model Name
ice samurai 3d model
Tags
character
rendering
fantasy
Input
Prompt
3D Project Brief: The "Ice-Bound Samurai" Base Request: Create a production-ready 3D character model of a full-body Samurai warrior in a standard T-pose, with all armor plates (including the full Kabuto helmet, Dō cuirass, Sode shoulders, and Kusazuri tassets) sharing a seamless, translucent blue glacial ice texture. TECHNICAL OBJECTIVES: 1. Geometry and Views The T-Pose: The primary deliverable must be the standard, orthographic T-pose model, ready for rigging. This model must clearly define the profile of the Dō and the layering of the Kusazuri skirt as seen in the "BACK," "FRONT," and "SIDE" reference views. Layered Assembly: The armor must not be a single monolithic mesh. It must be modeled as separate, overlapping plates (refer to the individual "SODE" and "KUSAZURI" breakout views for construction logic) to allow for realistic deformation and movement when rigged. 2. Component Callouts & Detail The Kabuto (Helmet): The helmet must be an identical 3D recreation of the "KABUTO" detail, including the specific crescent-moon crest and the full neck guard (Shikoro). The Obi: A high-definition, frosted rope texture is required for the "OBI" (sash), which must show intricate knot detail holding the armor assembly. The Cape: The tattered, ragged cape must be a high-poly sculpt attached to the rear, matching the "CAPE DETAIL" shape and the back-view geometry. 3. Material and FX (The Glacial Shaders) Glacial Ice PBR: The core material for the entire model is not "metal" but "dense, blue glacial ice." The shaders must include high specular reflection, deep transparency (like polished glass or clear ice), and Subsurface Scattering (SSS) with a cyan/cyan-white hue. It should look heavy and cold. The Weapon (Glacial Katana): The katana blade must be modeled as a single piece of crystal-ice. Use the "GLACIAL KATANA" detail to replicate the intricate, crystalline structure and frost effect on the blade edge. Luminous Elements: The eyes of the helmet are the only luminous source. Apply a bright, cold blue emission shader (cyan-white) to the eyes, with no other elements using this color to maintain focus on the face. 4. Rigging and Presentation Rigging Points: The armor plates (Sode and Kusazuri) must be separately bone-weighted to their parent joints (arms and hips) to allow for layered motion. Ground/Props: For the final render or presentation, include large, sculpted crystalline ice formations on the ground, similar in style to the blade of the Glacial Katana, providing a cohesive environment.
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