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Anonymous1758181301
02-13 07:34
Model Name
stylized baby 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
stylized
stylized baby
Prompt
3D stylized cartoon baby character, smooth and clean animation style, optimized low vertex count, minimal topology density, efficient geometry for real-time animation. Face: - Large round dark eyes (simple spherical eyeballs) - Minimal eyelid geometry - Small simple nose (very low detail) - Tiny neutral mouth (no sculpted lips) - Round chubby cheeks but created with few polygons - Smooth shading, not high resolution - No skin pores - No micro details - No sculpted wrinkles Hair: - Simple solid hair mesh - One main hair shape - No hair strands - No alpha cards - Clean silhouette - Minimal polygons - Side-parted style Modeling constraints: - Avoid unnecessary edge loops - No dense subdivision - Keep quad-based topology - Use smooth shading instead of geometry detail - Low subdivision level - No displacement - No micro bevels - Game-ready topology - Lightweight mesh Body: - Big head (baby proportions) - Rounded but simple body - Cylindrical arms and legs - No finger separation (simple mitten hands) - Simple feet - Minimal edge loops at joints (just enough for rigging) Clothing: - Simple onesie - Separate mesh but low poly - Minimal folds (fake folds via shading, not geometry)
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