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bangelaminecraft78
11-16 19:40
Model Name
albino grey seer 3d model
Tags
albino
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
stylized
Prompt
// ============================================= // Snarrflesh the Ample — Albino Grey Seer (Chibi) // @FwdKur — Warhammer Fantasy / Skaven OC // Units: mm | Scale: 1:1 chibi (≈70 mm tall) // ============================================= $fn = 64; // Smoothness // === COLORS (preview only) === c_fur = [1.0, 1.0, 1.0]; // Snow-white c_skin = [0.95, 0.9, 0.9]; // Pale pinkish c_robe = [0.7, 0.75, 0.8]; // Pale grey silk c_accent = [0.2, 0.6, 1.0]; // Blue warp glow c_horn = [0.9, 0.85, 0.7]; // Bone horn c_staff = [0.6, 0.4, 0.3]; // Dark wood/bone c_metal = [0.7, 0.7, 0.75]; // Runic rings c_lightning= [0.3, 0.7, 1.0]; // Crackling blue // === BODY (soft belly, straight posture) === module body() { color(c_fur) difference() { // Main torso + belly hull() { translate([0,0,18]) scale([1, 0.9, 1.1]) sphere(r=14); // chest translate([0,0,8]) scale([1.1, 1, 1]) sphere(r=16); // soft belly } // Flatten bottom translate([0,0,-10]) cube([50,50,20], center=true); } } // === HEAD === module head() { color(c_fur) difference() { // Skull resize([32, 30, 34]) sphere(r=16); // Flatten neck translate([0,0,-20]) cube([40,40,20], center=true); } // Snout color(c_skin) translate([0, 14, 2]) scale([0.7, 1.3, 0.7]) rotate([90,0,0]) cylinder(h=10, r=6, $fn=32); // Ears color(c_fur) for (s=[-1,1]) translate([s*10, 6, 12]) rotate([0, -20*s, 0]) scale([1, 1.6, 0.6]) sphere(r=7); } // Glowing icy blue eyes module eyes() { for (s=[-1,1]) translate([s*6, 15, 6]) { color("white") sphere(r=4.2); color(c_lightning) translate([0,0,1.5]) sphere(r=2.8); color("white") translate([s*1,1,2.2]) sphere(r=1.2); // Glow effect (preview) color(c_lightning) intersection() { sphere(r=5); translate([0,0,-3]) cube(6, center=true); } } } // Curved asymmetrical horns module horns() { color(c_horn) { // Left (slightly longer) translate([-5, 2, 20]) rotate([0, -15, -20]) scale([0.8,1,1]) cylinder(h=22, r1=2.5, r2=0.8, $fn=24); // Right translate([5, 2, 20]) rotate([0, -15, 20]) scale([0.8,1,1]) cylinder(h=18, r1=2.5, r2=0.8, $fn=24); } } // Thick, spark-tailed module tail() { color(c_fur) translate([0, -8, 5]) rotate([90, 0, 0]) { cylinder(h=28, r=3.5, $fn=32); translate([0,0,28]) sphere(r=3); } // Blue static sparks (preview) color(c_lightning) for (i=[0:3]) translate([0, -8-i*7, 5+rand()*6]) sphere(r=1.2); } // Five-fingered delicate hands module hand(side=1) { color(c_skin) translate([side*16, 0, 8]) { sphere(r=3.5); // palm for (f=[0:4]) rotate([0, 0, f*18-36]) translate([0, 4, 0]) cylinder(h=6, r=1, $fn=16); } } // === ROBES (silk, clean, blue runes) === module robes() { color(c_robe) difference() { // Main robe body hull() { translate([0,0,18]) scale([1.3,1,1.2]) sphere(r=16); translate([0,0,0]) scale([1.6,1.3,0.6]) sphere(r=16); } // Cut for head & arms translate([0,0,28]) cube([40,40,20], center=true); translate([0,0,-10]) cube([60,60,20], center=true); for (s=[-1,1]) translate([s*18,0,10]) rotate([0,90,0]) cylinder(r=6, h=20, center=true); } // Blue glowing runes color(c_accent) for (i=[0:5]) translate([0, 12, 8+i*4]) rotate([90,0,0]) linear_extrude(0.5) text("ᛋ", size=4, font="Rune", halign="center"); // Bells (soft chime effect) color("gold") for (p = [[-10,10,5], [10,10,5], [0,8,15]]) translate(p) sphere(r=1.8); } // === STAFF OF AZURE CONDUIT === module staff() { color(c_staff) translate([18, 0, 20]) { // Shaft cylinder(h=48, r=2.2, $fn=24); // Bone grip translate([0,0,10]) scale([1.2,1.2,1]) sphere(r=3); // Runic metal rings color(c_metal) for (z=[15,25,35]) translate([0,0,z]) rotate_extrude() translate([3,0]) circle(r=0.8, $fn=16); // Top orb (blue glow) translate([0,0,48]) { color(c_lightning) sphere(r=6); color("white") sphere(r=4.5); color(c_lightning) sphere(r=3.5); } // Tiny bells color("gold") for (a=[0:60:300]) translate([0,0,42]) rotate([0,0,a]) translate([5,0,0]) sphere(r=1.2); } } // Human necklace (hidden under robe) module necklace() { color("silver") translate([0, 12, 12]) { rotate([90,0,0]) cylinder(h=1, r=5, $fn=32); translate([0,0,-2]) sphere(r=2); } } // === ASSEMBLE CHARACTER === body(); head(); eyes(); horns(); tail(); hand(1); hand(-1); robes(); staff(); necklace(); // === NAME TAG (subtle) === translate([0, 16, 18]) color("gold") linear_extrude(0.8) text("Snarrflesh", size=2.8, font="Liberation Sans:style=Bold", halign="center"); translate([0, 16, 14.5]) color(c_accent) linear_extrude(0.6) text("the Ample", size=2, font="Liberation Serif:style=Italic", halign="center");
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