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DCC Bridge
Anonymous1782002208
06-21 00:41
Model Name
yellow billiard room 3d model
Tags
furniture
rendering
realistic
Prompt
Backrooms Billiard Room — Build Spec Palette: Sickly mono-yellow walls (#CDC50A), damp moldy-beige carpet, cream drop-ceiling tiles, buzzing fluorescent white with faint green tint. No color variety — sameness is the dread. Layout: Low 9ft ceiling, irregular L/T maze. Doorless wall openings leading to identical yellow rooms fading into murk. Table sits alone as the anomaly. Walls: Flat planes. Stains, wallpaper seams, scuffs all baked into texture + soft normal map. Floor: Tiled damp office carpet, dark moisture stains baked in. Runs unbroken through every opening. Ceiling (key): Texture-based tile grid + recessed emissive fluorescent troffers. A few stained/sagging/missing tiles (dark voids). Lighting: Flat, even, shadowless. Many fluorescents, faint green-yellow cast, baked. One flickering fixture in periphery. Atmosphere: Yellow haze fog, film grain, slight vignette, constant electrical hum. Props: Almost none. One overturned chair, a dead outlet. Emptiness is the point.
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