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Anonymous1780844367
06-07 15:00
Model Name
bedroom interior 3d model
Tags
architecture
rendering
realistic
Prompt
[TASK: GENERATE BLENDER 3D SCENE CONFIGURATION & ASSETS] [SUBJECT: Backrooms Level 114 "Sweet Dreams" - Liminal Horror Environment] [ENVIRONMENTAL CONFIGURATION] - Scene Type: Interior Bedroom enclosed in a 16x20ft rectangular box. - Architectural Elements: One standard wooden door, left exactly 30 degrees ajar. One white closet door (closed). One window frame looking out into absolute dark. - The Void Zone: The area outside the open bedroom door must transition immediately into a pitch-black, infinite empty space with zero geometry. [LIGHTING SPECS FOR RENDERER] - Primary Light: Single, dim overhead point light located at the exact center of the ceiling. - Light Temperature: 6500K (Clinical, sterile, desaturated blue-white). No warm tones. - Ambient Light: Set global world illumination to #000000 (Pure Black). - Shadow Detail: High-contrast, sharp shadows. The underside of the bed and the space outside the open door must receive 0% light bounce (Pitch black, hidden Smiler zone).
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