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Anonymous1763294384
11-16 13:41
Model Name
throne 3d model
Tags
furniture
game asset
realistic
Input
Prompt
A clean mesh-safe medieval horror throne hall designed for Blender Cycles rendering. Five large rectangular LED screen frames built into an ancient stone wall. A central arched doorway with a stone skull crest above. A wooden ritual throne placed ON THE FLOOR in front of the stairs, not blocking any LED screen. Gothic stone pillars, wall torches emitting warm orange flame light. Scattered skulls, bones, and subtle dried blood stains on the floor. A stone gargoyle statue on one side. No characters or animated assets. No objects covering LED screens. Mesh must be Blender-safe: separate objects, watertight geometry, no intersecting meshes, no flipped normals, no n-gons (quads preferred), no overlapping UVs. Correct real-world scale. All texture channels MUST be separate PBR maps (Base Color, Roughness, Metallic, Normal, AO) with proper UV layout. All materials must be compatible with Blender Cycles Principled BSDF shader. No baked lighting. Scene should import as GLB or OBJ with textures linked cleanly.
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