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Anonymous1763685131
11-26 11:46
Model Name
hanbok girl 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
hanbok
hanbok girl
stylized
Prompt
A clean stylized chibi female character wearing a beautifully detailed traditional Korean hanbok. The model must be created in a clean low-poly style using only quad-based mesh topology. The mesh should have clean edge flow, no triangle faces, and no unnecessary polygon density. Proportions: stylized 3–4 head-height chibi female body, with a slightly oversized head and small body. Facial features should appear cute but expressive: large sparkling eyes, subtle eyelashes, small mouth, soft smiling expression. Hair: medium length or long hair tied or styled neatly (ex: ribbon, braid, or soft bun), modeled with stylized polygon shapes rather than individual strands. Hanbok design details (more decorative, not plain): A colorful jeogori with elegant pastel tones (pink, lavender, or mint), featuring subtle stylized patterns or decorative trim. A ribbon or otgoreum in a contrasting color with visible low-poly bow design. A full, rounded chima (skirt) with gentle folds and volume that emphasizes the silhouette. Optional subtle low-poly decorative elements like small floral motifs or embroidered-looking patterns. Traditional shoes (beoseon + flower-patterned gomusin or court shoes) styled to match. Silhouette style: round, cute, and soft but slightly more elegant compared to simple chibi style. Pose requirement: T-Pose with arms extended horizontally for rigging and animation prep. The character must be suitable for rigging, skinning, and animation. UV Mapping requirement: UV islands must be organized cleanly and logically by body part (head, hair, jeogori, skirt, shoes). No overly fragmented or tiny scattered UV pieces. UV layout should allow clean texture painting and clear material separation. Rendering style: stylized flat or soft-gradient shading rather than realistic texture detail. Lighting: neutral studio lighting. Deliverable expectation: A polished, rig-ready quad-mesh low-poly 3–4-head-height stylized female hanbok character with clean topology, organized UVs, and a slightly elegant decorative aesthetic suitable for real-time use (games, VR, AR, animation).
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