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DCC Bridge
Anonymous1779556195
05-23 17:15
Model Name
bus stop 3d model
Tags
architecture
game asset
stylized
Prompt
A "Front 3/4 View (Contextual)" showing how all the elements—the stall, the trash can, the light pole, and the wall—fit together in the final scene. Orthogonal Views (Direct Front, Side Profile, Rear, and Top-Down) for each specific asset, allowing you to model accurate geometry. Modular Breakdowns of the wall segment (with its graffiti texture), the light pole (showing connections and lamppost details), and the roof (showing tile patterns and underside structure). A Consistent "Retro Graphic" Texture Style, using visible pixels and a gritty, weathered look to maintain the lo-fi PS1 aesthetic required for your game. Reference Cubes to establish scale between all objects.
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