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Anonymous1770240086
03-22 10:06
Model Name
horror girl 3d model
Tags
character
rendering
realistic
Prompt
A haunting anime-style horror girl character, full body 3D model, standing pose, ultra-detailed, high-polygon mesh. The character is a young female figure with an eerie, supernatural presence. Her face is completely hidden and obscured — long, jet-black straight hair falls heavily over her entire face, covering every facial feature entirely, no eyes visible, no mouth visible, no nose visible, complete facial concealment identical to classic J-horror aesthetic. The hair strands are wet-looking, matted, tangled, and slightly translucent at the tips, with a glossy dark sheen suggesting dampness. She wears a tattered, torn white dress — a long Victorian-style nightgown that falls to the ankles, heavily distressed fabric with irregular rips and tears along the hem and sleeves, stained with dark grayish-brown dirt and faded blood marks near the lower portions. The fabric texture is thin, worn linen with visible thread fraying at every torn edge. The dress has long sleeves that are slightly too long, covering most of her hands, with only pale, slender fingers emerging from the cuffs, fingers unnaturally elongated and slightly bent inward at unnatural angles. Her skin is extremely pale, almost ash-white with a faint bluish undertone suggesting coldness or death, visible on her hands, fingers, and exposed forearms. Her fingernails are long, slightly overgrown, dark at the tips with a decayed appearance, painted in chipped dark navy or black polish partially peeled away. Subtle dark veins are faintly visible beneath the skin surface on her hands and wrists, adding to the supernatural horror aesthetic. Her posture is unsettling — head tilted very slightly downward, shoulders slightly hunched forward in a passive yet threatening stance, arms hanging loosely at her sides with palms facing slightly backward in an unnatural resting position. The overall silhouette reads as deeply wrong and disturbing despite the stillness of the pose. Her hair physics and geometry should be highly detailed — thousands of individual hair strands grouped into thick clumps that fall forward past her chin, completely past her jawline, completely obscuring the entire face from every viewing angle. The hair should be modeled with depth so that even from side profiles, no face geometry is visible behind the hair curtain. The inner shadow beneath the hair creates complete darkness where a face should be. Surrounding the character, optional atmospheric ground elements: a faint wisp of dark fog or mist around the feet area, barely visible, ground surface optional pale cracked stone or bare wooden floorboard texture. Character style references: The Ring / Ringu Sadako aesthetic, Ju-On Kayako inspired, mixed with modern anime horror style such as found in Another, Shiki, Corpse Party visual aesthetics. The 3D rendering style should be semi-realistic anime — slightly stylized proportions typical of high-quality anime figure model with realistic material shaders, not fully chibi, not fully realistic, balanced anime 3D character style. Material specifications: Hair shader — anisotropic specular with wet glossy top layer, deep black base color (#0a0a0c), slight dark navy highlight on strands. Dress fabric — subsurface scattering thin cloth shader, off-white base (#e8e4dc) with stain layers in desaturated brown (#6b5a4e) and dark gray (#3a3a3a) applied irregularly. Skin shader — subsurface scattering pale skin, base color (#dce8e8) with slight blue tint, veins in (#8a9ab0). Fingernails — specular dark (#1a1a2e) with peeling edge detail. Lighting setup for preview render: single cold blue-white light source from slightly above and to the front-left casting deep shadows, secondary very dim warm amber fill light from far right nearly invisible, creating strong contrast and deep shadows throughout the figure especially beneath the hair where the face would be, emphasizing the horror and mystery of the concealed face. Additional character details: her feet are bare, slightly dirty at the soles, visible beneath the hem of the dress. Her overall height is average female anime proportions, approximately 7-head-height ratio. No accessories. No weapons. Pure horror atmosphere achieved through posture, concealment, and material decay details alone. The final model should read as deeply unsettling from all camera angles — front, side, back, three-quarter — with the facial concealment maintained from every angle due to the volume and forward-falling geometry of the hair. This is the most critical element of the character design.
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