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Anonymous1764865547
12-04 16:47
Model Name
horned helmet 3d model
Tags
props
rendering
fantasy
Input
Prompt
A helmet with a hard, blocky, geometric structure. The main body of the helmet is based on a flattened cuboid as its base shape, not round. The top of the helmet is nearly flat and slightly tilted forward. The upper section has four primary planes: top flat, front sloping downward, left and right slightly angled downward and outward. Edges are sharply defined, without rounding. The front plate (forehead) is a trapezoidal surface, slightly wider at the bottom. It slopes forward at a consistent angle. No eye openings, no visor — the front is a single closed plane. The lower section forms a strongly pronounced chin guard: two symmetrical plates extruded from the lower front area. These plates run diagonally downward and meet exactly in the middle in a sharp V-shape. The tip of the V projects slightly forward. The edges of the chin guard remain hard, without rounding. The chin guard sits noticeably lower than a real helmet, almost like an extended ornamental piece. At the very tip of the chin guard, a small vertical mini-sword is attached. This sword is a simple cylindrical-cuboid object: a narrow, long blade pointing downward; a small cuboid hilt; a thin, minimal crossguard. No patterns, no curves. The total length of the sword is approximately 1/3 of the helmet’s total height. It is strictly centered along the vertical axis. On both sides of the helmet are large, symmetrical horns. The horns are smooth, slightly curved tube shapes. They originate on the sides of the helmet body slightly above mid-height, exactly where normal ears would be. The base attachment is round. The horns curve gently upward and slightly outward. No texture, no grooves. The cross-section remains constant. The length of the horns is roughly half the helmet’s height. Overall silhouette: wider at the top, tapering to a point at the bottom, dominated by a V-shaped chin area and two long horns that extend the height and width. No part is organic — everything is based on simple geometric forms.
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