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kalloldeb3
02-09 14:50
Model Name
cutaway house 3d model
Tags
architecture
architecture realistic
architecture rendering
architecture rendering realistic
realistic
rendering
rendering realistic
three story house
upstairs
Prompt
A high-fidelity isometric cutaway 3D render of a two-story modern house. Ground Floor: Features a messy workshop with tools, a small kitchen with cabinets, a cozy library with bookshelves, a small storeroom, and a bathroom. Second Floor: Features a master bedroom ("Parents Room"), a teenager's bedroom ("My Room"), and a central living hallway with a sofa and table. Details: Wooden staircase connecting floors, realistic textures, architectural visualization style, soft lighting, white background, high detail, unreal engine 5 render, 8k resolution. Option 2: Atmospheric "Escape Game" Mood (Best for lighting & texture ideas) This prompt focuses on the "vibe" of your escape game—suspenseful and slightly worn. Prompt: Interior view of a 3D house model for a horror escape game, cross-section view. Rooms: A cluttered workshop with rusty tools, a dim library with old books, a shadowy kitchen, and upstairs bedrooms with personal items. Atmosphere: Moody lighting, cast shadows, dust motes, slightly grunge textures, mystery narrative, first-person perspective, Unity game asset style, photorealistic, cinematic lighting, volumetric fog. Option 3: Exterior Shell (To see what the outside looks like) Since your layout is rectangular, this prompt visualizes the outside structure. Prompt: Exterior 3D model of a simple rectangular two-story suburban house, modern architectural style. Features a main entrance door on the ground floor, small windows for the bathroom and store room, larger windows for the library and bedrooms. Neutral colored siding, shingle roof, game asset style, isolated on white background, low angle view. Key Details I included from your diagram: The Workshop: I emphasized this as it’s distinct in your floor plan and likely a key area for finding "escape tools" (like a screwdriver or wrench). The Library: Mentioned specifically as this is a classic escape game trope for hidden clues or secret passages. Stair Placement: Kept consistent to ensure the floors align logically in the visualization.
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