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DCC Bridge
Anonymous1774032606
03-20 19:43
Model Name
toy robot 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
stylized
toy
toy robot
Prompt
A high-fidelity, production-ready 3D character model of the toy-like, wheeled humanoid robot shown in the blueprints of image_6.png. The model must be constructed as a detailed modular assembly, with distinct parts. CRITICAL REQUIREMENT: The four wheels (comprising the black ribbed tires and blue hubs) must be modeled as separate, discrete, independent mesh objects. They must not be booleaned or fused with the yellow chassis. Wheel Assembly Details: Four identical wheel units. Each unit consists of a textured black rubber tire with detailed ribbed tread pattern and a separate blue plastic hub. Axles and Positioning: Clear, defined axles should be part of the chassis structure or independent parts, with distinct gap and clearance between the wheel hub and the chassis/axle mount. This is to allow for smooth rotation simulation and animation. Functionality: Each of the four separate wheel meshes must have its local pivot point correctly aligned to the wheel's center axis to facilitate spinning. The model should be configured to allow independent rotation for each wheel (e.g., for differential steering animation). General Description: • Body: Retain the exact proportions and blue, yellow, and orange color blocking. Soft, matte plastic texture. Blue head with dot-matrix pixel eyes, orange antennae with ball tips, and orange headphones with blue accents. • Torso: Blue torso with a central yellow circular chest panel. • Arms: Yellow segmented arms with distinct orange elbow joints and blue hand-ends. • Chassis: Yellow rectangular platform base. • Base (Detail from Bottom View): A detailed recreation of the battery compartment with the latch and battery symbols, as seen on the 'Снизу' view. Textures and Materials: • Soft-touch plastic (blue, yellow, orange). • Textured rubber (black tires with ribbed tread). • Pixel-display effect for the eyes. Model State: The model should be at its default T-pose, ready for rigging. All orthographic and perspective views from image_6.png must be accurately represented in the 3D form and proportions.
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