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Anonymous1766903984
12-28 07:09
Model Name
creature animatronic character 3d model
Tags
animatronic chicken
avian
creatures animals
creatures animals game asset
creatures animals game asset stylized
creatures animals stylized
game asset
game asset stylized
stylized
Prompt
A highly detailed digital illustration of a spine-chilling FNAF-inspired animatronic horror named "The Phantom Chicken" merged into the Backrooms mythos, portrayed as a 7.5-foot-tall avian animatronic with a skeletal, oxidized copper frame protruding through patchy, feather-like synthetic plumage that's rotting and infested with writhing, worm-like cables that pulse with faint electrical currents, leaking greenish hydraulic fluid from punctured hoses corroded by perpetual moisture. Its head is grotesquely avian, with a cracked beak split asymmetrically into a perpetual screeching gape revealing nested rows of serrated, chain-link teeth that grind with audible mechanical rasps, mismatched yellow LED eyes—one bulging and overexposed like a faulty spotlight, the other dim and flickering with phantom images of trapped wanderers—and crest feathers fused into rusted antenna arrays emitting garbled radio static interspersed with mimicked distress calls. The body is plump yet emaciated, with a feathered chest plate pried open to expose a nest of tangled servo motors intertwined with organic tendrils that squirm like living vines, a central power core glowing erratically in purple hues venting steam that carries hallucinatory whispers; wings are vestigial and elongated into whip-like appendages with feather-barbed tips capable of lashing out, dripping corrosive drool that fizzles on contact. Legs are digitigrade and reinforced with spring-loaded pistons, talons curved into grappling hooks scarred from clawing infinite walls, leaving etched patterns resembling escape routes. Subtle nightmare features include illusory feathers molting into shadowy doppelgangers that detach and pursue independently, fungal circuits blooming from joints releasing mind-altering spores, and embedded sensors that cause nearby lights to strobe in sync with its heartbeat-like hum. The background reveals a twisted Backrooms Level 4 abandoned pool area turned infernal, with chlorinated water turned stagnant and glowing under submerged fluorescent tubes, tiled walls cracked and overgrown with bioluminescent algae forming eerie patterns, floating debris like deflated toys and bloodied swimsuits, and endless locker rows vanishing into misty depths where echoed clucks amplify into deafening roars. Style: visceral cybernetic horror art with hyper-realistic feather decay and metallic corrosion, advanced particle effects for steam and sparks, dramatic backlighting from underwater glows creating silhouette dread, influenced by FNAF's jump-scare tension and Backrooms aquatic liminality from creators like Scott Cawthon and surrealists like Salvador Dalí, ultra-detailed animatronic internals and environmental erosion, 8K resolution, scheme of decayed yellows, toxic greens, flickering purples, and abyssal navies for immersive psychological terror.
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