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Polizeus
01-28 00:05
Model Name
cowboy outlaw 3d model
Tags
character
rendering
realistic
Prompt
A highly detailed male game character with a dark outlaw aesthetic, full body, standing in a neutral pose. He wears a wide-brimmed cowboy hat made of worn dark leather, with slightly curved edges and a rugged texture. The hat includes subtle golden metallic decorations on the front band, integrated naturally into the design. His hair is short to medium length, dark, close to the head, not extending past the neck, partially visible beneath the hat. His face is partially covered by a black fitted fabric mask that wraps tightly around the lower face and jaw, leaving the upper face exposed. His eyes emit an intense glowing golden light, creating a strong contrast against the dark mask and skin. He wears a black leather jacket of medium length, ending at the hips, not long or coat-like. The jacket is open at the front, with a low, open collar, exposing the chest area. The leather appears worn and battle-tested, with scratches, creases, and realistic aging. The inner lining of the jacket is dark brown leather with a rough texture. The chest is bare, showing an athletic, lean torso with realistic skin shading and subtle muscle definition. Around the neck, he wears a simple gold chain necklace with a stylized gold cross pendant, proportional in size, flat, clean design, matching the reference image exactly. One shoulder and sleeve feature golden metallic studs and small armor-like elements embedded into the leather, while the opposite arm has reinforced leather with layered golden bracers on the forearm. The metallic parts show light wear and scratches. His hands are empty and covered by black leather gloves with detailed stitching and reinforced knuckle areas. The pants are slim-fitting tactical trousers in matte black leather and fabric. One leg features a bold yellow geometric armor panel with angular lines, while the opposite leg displays a white feathered wing pattern integrated into the fabric. The asymmetry is intentional and visually striking. He is barefoot, with realistic human feet anatomy, visible toes, natural skin tone, subtle veins, and light dirt wear for realism. The character has realistic athletic proportions, sharp silhouette, and a confident stance. Style: AAA game character, realistic anatomy, ultra high-resolution textures, physically based rendering (PBR), cinematic lighting, clean topology suitable for animation, optimized for real-time engines, neutral background.
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