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Polizeus
01-28 00:40
Model Name
fantasy western character 3d model
Tags
character
rendering
realistic
Prompt
A highly detailed male game character with a dark outlaw / western assassin aesthetic, full body, standing in a neutral A-pose, optimized for real-time games. He wears a wide-brimmed cowboy hat made of worn dark leather, with a slightly rough surface and subtle fabric texture. The hat features golden metallic ornaments on the front band, including a central emblem, aged but reflective. His hair is short and dark, barely visible beneath the hat, not extending past the neck. His face is partially covered by a tight black fabric mask covering the lower face and jaw. His eyes are normal, non-emissive, with natural shading and no glow or light effects, maintaining a realistic appearance suitable for 3D modeling. He wears a long black leather coat (trench-style) that extends below the hips to mid-thigh, not short. The coat is open at the front, revealing the chest. The leather is heavily worn, with scratches, folds, and realistic aging. The inner lining of the coat is dark brown, rough leather texture, clearly visible around the collar and interior edges. His chest is bare, showing an athletic, lean torso with realistic muscle definition. Around his neck is a gold chain necklace with a stylized gold cross pendant, medium size, clean shape, matching the reference. One shoulder and sleeve feature golden metallic spikes and studs embedded directly into the leather. The opposite forearm has layered golden bracers, slightly bulky, with worn metallic surfaces. He wears black leather gloves with reinforced knuckles and visible stitching. His pants are black slim-fit tactical trousers with a mixed leather and fabric look. – One leg features a bold yellow geometric armor panel with sharp angular lines. – The opposite leg displays a white feathered wing design, integrated into the fabric. The asymmetry is intentional and prominent. He is barefoot, with realistic human feet anatomy, visible toes, natural skin tone, subtle veins, and light dirt wear. The character has realistic athletic proportions, sharp silhouette, confident posture, and strong contrast between black, gold, yellow, and white elements. Style: AAA game character, ultra-high-resolution PBR textures, physically based rendering, clean topology, animation-ready, optimized for real-time engines, neutral studio background, no stylized or emissive effects.
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