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DCC Bridge
Anonymous1771000142
02-13 16:51
Model Name
abandoned pizzeria building 3d model
Tags
architecture
game asset
stylized
Prompt
"A highly detailed, professional 3D environment master-piece featuring a wide, expansive, and horizontally-oriented rectangular one-story building inspired by an abandoned pizzeria. The structure is specifically NOT square; it is a long, wide building with a heavy architectural presence. The exterior walls are composed of dark brownish-red aged bricks, showing realistic procedural displacement, heavy weathering, grime, and moss spreading from the base. The most prominent feature is the massive, thick, and flat concrete roof slab that spans the entire horizontal width of the building. This roof projects forward significantly, creating a deep and dramatic rectangular overhang canopy that covers the front entrance and casts a sharp, cinematic shadow across the entire facade. Embedded directly and vertically through the absolute center of this wide roof is a single, massive, and extremely thick gnarled dead tree trunk. The base of the trunk is wide and heavy, appearing to be integrated into the building's structure. Perfectly flush and deeply embedded into the front of this thick wooden trunk is a large, perfectly circular analog station clock with a white face, crisp black Roman numerals, and rusted wrought-iron hands frozen at midnight. The tree rises above the clock, branching out only at the very top into thin, twisted, claw-like leafless limbs. Wrapped tightly and horizontally around the entire front edge of the thick roof overhang are two glowing electric-blue neon light tubes, flickering with a realistic emissive glow. Under the deep shadow of the canopy, there is a central set of double glass doors with rusted metal frames, flanked on both sides by large, dirty rectangular windows with faded posters and party decorations visible behind the glass. The building sits on a vast, flat lot of cracked asphalt featuring puddles of water with realistic reflections of the hazy sky. Small tufts of dry yellow grass, weeds, and 3D debris like crushed cups and leaves are scattered along the building's base. The background is a dense, foggy, and atmospheric pine forest with tall evergreen trees fading into a misty horizon under a soft, hazy blue sky. The lighting is cinematic and moody, highlighting the 8K PBR textures of the brick, the rough grain of the tree bark, the cold glow of the neon, and the rusted metal surfaces. This is a high-poly, stylized realism asset with a strong horror-game aesthetic, focused entirely on a wide horizontal building without any characters, archways, or extra props."
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