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miguesilva.1985
12-01 17:22
Model Name
alien creature 3d model
Tags
alien creature
creatures animals
creatures animals game asset
creatures animals game asset sci fi
creatures animals sci fi
game asset
game asset sci fi
grotesque
sci fi
Input
Prompt
A highly realistic Demogorgon from Stranger Things, caught in a dynamic, aggressive attacking pose. Its iconic head is fully open, revealing layers of terrifying, sharp teeth, with no discernible facial features beyond the mouth. Emphasize a clear, robust, and well-defined musculature throughout the entire body, particularly at the **major joint areas: shoulders, elbows, wrists, hips, knees, and ankles.** The limbs should be distinct and not merged with the torso, showing clear points of separation and flexibility. Focus on a clean and anatomically plausible structure that simplifies automatic rigging. The neck should be visibly segmented and strong, allowing for natural head movement. Claws on both hands and feet are sharp, distinct, and individual, not clumped together. The skin texture is grotesque, organic, with visible wrinkles, folds, and subtle, damp details. Avoid excessive, thin protrusions that might complicate mesh deformation or automatic weight painting. The model should have a balanced polycount that retains detail but avoids unnecessary mesh complexity, aiming for a clean base mesh suitable for game engine optimization. The pose should express forward momentum, with one arm extended for an attack and the body slightly coiled, designed to clearly articulate limb rotation and bending points for efficient rigging in Mixamo and further refinement in Blender.
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