
dual-face mask 3d model
A highly-textured 3D asset of only a single, Janus-inspired dual-face mask, designed to look like a decaying, ancient artifact unearthed from a digital archaeological dig. The two faces, based on Socrates and fused back-to-back at the nape, must look in opposite directions. The core geometry must be non-manifold, heavily broken, with parts missing, creating a corrupted, hollow shell effect. The surface is a rugged fusion of weathered marble, exposed raw stone, and complex, corrupted metallic circuit board patterns integrated deeply into the cracks, appearing to crumble from within. Areas of the faces are deliberately obscured and merged by organic, porous stone growths and abstract, low-resolution geometric artifacts (glitch geometry). There is no neck, no bust, only the hollow, damaged head unit. Focus on dramatic, deep shadow rendering within the voids. The mesh should be noisy, intentionally corrupted, not clean, and featureless on the back for integration. Artistic style: dark clas
4K·v3.1-20260211








