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DCC Bridge
goldehabberg30
11-09 11:38
Model Name
goblin creature 3d model
Tags
animation
animation realistic
creatures animals
creatures animals animation
creatures animals animation realistic
creatures animals realistic
goblin creature
realistic
Prompt
a **hyper-realistic**, deeply unsettling figurine of a monstrous cave goblin. Sculpted in **dark, ominous gray Chavant clay**. The creature features grotesquely **exaggerated proportions**—enormous head, oversized, crooked feet, and abnormally long, skinny arms. His **hands are open with splayed fingers, posed naturally for future rigging and animation, ending in sharp, clawed nails.** **Facial Horror:** The huge head is dominated by terrifyingly **large, bloodshot eyes** with an insane, unfocused look. A massive, **wide, slobbering mouth** is forced into an evil, chaotic grin, revealing a multitude of **chaotic, broken, and razor-sharp teeth**. Its skin is **infected, deeply wrinkled, and covered in oozing, suppurating sores and pustules**. The texture should feel **gnarly, utterly ugly, and physically repellant.** **Attire and Gear:** He wears a **big, ragged, DIY hood** made of stained, coarse burlap. His body is covered in **rough, tribal leather DIY attire**—poorly stitched and held together with crudely tied ropes and bone fragments. Around his waist, a belt made of **rotting sinew and tiny, shriveled human fingers** is visible. **Pose & Lighting:** Natural dynamic A-pose (or slightly relaxed T-pose suitable for rigging, with arms slightly bent and fingers open). **Extreme, microscopic details** are necessary on the skin, leather, and fabric. Isolated on a **neutral mid-gray background**. Use **dramatic, harsh studio lighting** that casts deep shadows, emphasizing the terrifying textures and the creature's menacing form. **Natural, desaturated colors** to maintain the realism.
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