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DCC Bridge
kaverimaynale
02-08 09:15
Model Name
island terrain 3d model
Tags
game asset
game asset realistic
island terrain
nature environment
nature environment game asset
nature environment game asset realistic
nature environment realistic
realistic
terrain
Prompt
A large realistic natural island located in the middle of a vast ocean, created as a clean but believable terrain environment for a mid-range PC. The island should look naturally formed, not geometric or artificial. Overall Shape Island shape should be organic and irregular, not circular, square, or polygon-like. Coastline should have: Natural curves Small bays and uneven edges Gentle beach slopes in some areas No sharp edges or straight terrain cuts. Mountain System (Very Important) Tall mountains should form a natural outer ring near the island edges. Mountains must look realistic, not cone-shaped or sharp pyramids. Use: Smooth slopes Natural ridges Layered elevation variation Uneven peaks (different heights) Mountain Tops Some mountain peaks should have small flat areas (natural plateaus). Not perfectly flat — slightly uneven natural surfaces. Main Entrance (Critical) Only one entry point from ocean. Create a wide natural valley or gap between two massive mountains. This should look like a natural gateway into the island. Ocean water should flow into this gap slightly. Road Base (Terrain Only) Create terrain-shaped paths (no road meshes): Main path: Starts from the ocean gateway Goes inside the island Mountain paths: Wide natural slopes or carved terrain paths Leading upward toward mountain areas No circles, no spiral loops unless natural Paths should look like natural climbing routes Central connection: One path connecting center → outer mountain path Important: Paths = only flattened terrain areas. No lights, no markings, no objects. Center Area Exact center should have: A large natural flat open ground Shape: roughly circular or oval (not perfect geometry) Completely empty Around its edge: Slight elevation change or texture difference From one side only, a terrain path connects it to the main path network. Strict Performance Rules (Must Follow) DO NOT ADD: Trees Grass Plants Rocks Buildings Street lights Props Decals Particles Fog Complex materials Use: 2–3 terrain textures only Medium terrain resolution Smooth but optimized geometry Ocean Simple ocean surface No heavy waves or simulation Mid-PC friendly water shader Style Tags Realistic terrain, natural erosion, organic landscape, mid-poly, optimized environment, game-ready base terrain, Unity terrain, Unreal landscape, modular environment, open-world foundation.
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