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DCC Bridge
Anonymous1773638350
03-16 06:57
Model Name
anime girl 3d model
Tags
character
game asset
stylized
Prompt
A maximum‑detail, ultra high‑polygon 3D model designed to fully utilize the highest polygon density TRIPO can handle, with a strictly 2.5D anime aesthetic and no figure-like gloss or plastic shine. An 18‑year‑old boyish anime-style girl with a cool, confident “bokukko” personality. Height: strongly emphasized at **168 cm**, with a clearly defined **9.5‑head‑tall proportion**. Her silhouette must appear extremely long‑legged, elegant, and high‑fashion, with a small head and extended leg length. The 9.5‑head ratio should be visually obvious in the long legs, compact torso, and refined overall balance. Body: slim and athletic with a slightly feminine shape—gentle curves at the waist and hips, and a modestly fuller bust. Proportions emphasize long legs and a tall, model-like silhouette. Pose: standing in a neutral T‑pose with arms extended horizontally, legs straight, posture upright and symmetrical. Model quality: TRIPO‑maximum polygon density. Ultra high‑polygon mesh with extremely detailed facial topology, dense eyelid geometry, refined mouth and nose structure, smooth deformation, and precise silhouette control. High-resolution textures with clean cel shading and a fully matte, non-reflective finish. Face: extremely refined and beautifully sculpted anime-style face. Small, elegant head size to match the 9.5‑head proportion. Sharp, clean facial lines with a smooth jawline, elegant cheek contours, and a natural, refined nose bridge. Skin is smooth, uniform, and completely matte with zero gloss. Eyes: high-detail anime-style eyes with controlled, minimal highlights. Slightly upturned (mild tsurime) shape for a cool, confident look while maintaining subtle cuteness. Sharp outlines, refined lashes, and crisp iris patterns without glass-like reflections. Ears: clean, well-defined ear structure with natural inner folds. Small silver piercing with a matte-metal finish. Hair: short wolf cut with a soft, cute silhouette. Reduced outward flare, fewer spikes, gentle rounded shape, and finely layered bangs. Individual strands are clearly defined with high-density geometry. Color: deep black with vivid neon-blue mesh highlights, blended softly without reflective gloss. Hair shading uses flat, matte cel shading. Outfit: sporty but slightly feminine streetwear. A short zip jacket with a subtly tapered waist, rounded edges, and small cute zipper details. A ribbed cropped inner top with a soft curved neckline and subtle decorative edging. Slim cargo pants with a clean feminine silhouette, small pockets, and refined detailing. Lightweight sneakers with soft curves and neon-blue accents. All materials use fully matte cel shading with no reflective surfaces. Game-ready structure: - TRIPO‑maximum polygon density for ultra‑smooth deformation - extremely detailed blendshape-friendly geometry (blink, smile, frown, lip-sync) - separated hair meshes for physics simulation - natural deformation for neck, spine, shoulders, and fingers - optimized but extremely high-density polygon count suitable for modern game engines - clean UV layout for high-resolution textures Neutral lighting, centered composition, full-body view in T‑pose. Also prepare a simplified low‑poly variant for performance-heavy game scenes while keeping the wolf-cut silhouette, piercings, blue eyes, and key colors.
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