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Anonymous1773638350
03-16 06:57
Model Name
anime girl 3d model
Tags
anime girl
anime girl with cat ears
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
stylized
Prompt
A maximum‑detail, ultra high‑polygon 3D model designed to fully utilize the highest polygon density TRIPO can handle, with a strictly 2.5D anime aesthetic and no figure-like gloss or plastic shine. An 18‑year‑old boyish anime-style girl with a cool, confident “bokukko” personality. Height: strongly emphasized at **168 cm**, with a clearly defined **9.5‑head‑tall proportion**. Her silhouette must appear extremely long‑legged, elegant, and high‑fashion, with a small head and extended leg length. The 9.5‑head ratio should be visually obvious in the long legs, compact torso, and refined overall balance. Body: slim and athletic with a slightly feminine shape—gentle curves at the waist and hips, and a modestly fuller bust. Proportions emphasize long legs and a tall, model-like silhouette. Pose: standing in a neutral T‑pose with arms extended horizontally, legs straight, posture upright and symmetrical. Model quality: TRIPO‑maximum polygon density. Ultra high‑polygon mesh with extremely detailed facial topology, dense eyelid geometry, refined mouth and nose structure, smooth deformation, and precise silhouette control. High-resolution textures with clean cel shading and a fully matte, non-reflective finish. Face: extremely refined and beautifully sculpted anime-style face. Small, elegant head size to match the 9.5‑head proportion. Sharp, clean facial lines with a smooth jawline, elegant cheek contours, and a natural, refined nose bridge. Skin is smooth, uniform, and completely matte with zero gloss. Eyes: high-detail anime-style eyes with controlled, minimal highlights. Slightly upturned (mild tsurime) shape for a cool, confident look while maintaining subtle cuteness. Sharp outlines, refined lashes, and crisp iris patterns without glass-like reflections. Ears: clean, well-defined ear structure with natural inner folds. Small silver piercing with a matte-metal finish. Hair: short wolf cut with a soft, cute silhouette. Reduced outward flare, fewer spikes, gentle rounded shape, and finely layered bangs. Individual strands are clearly defined with high-density geometry. Color: deep black with vivid neon-blue mesh highlights, blended softly without reflective gloss. Hair shading uses flat, matte cel shading. Outfit: sporty but slightly feminine streetwear. A short zip jacket with a subtly tapered waist, rounded edges, and small cute zipper details. A ribbed cropped inner top with a soft curved neckline and subtle decorative edging. Slim cargo pants with a clean feminine silhouette, small pockets, and refined detailing. Lightweight sneakers with soft curves and neon-blue accents. All materials use fully matte cel shading with no reflective surfaces. Game-ready structure: - TRIPO‑maximum polygon density for ultra‑smooth deformation - extremely detailed blendshape-friendly geometry (blink, smile, frown, lip-sync) - separated hair meshes for physics simulation - natural deformation for neck, spine, shoulders, and fingers - optimized but extremely high-density polygon count suitable for modern game engines - clean UV layout for high-resolution textures Neutral lighting, centered composition, full-body view in T‑pose. Also prepare a simplified low‑poly variant for performance-heavy game scenes while keeping the wolf-cut silhouette, piercings, blue eyes, and key colors.
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