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DCC Bridge
pengkunwei46
01-04 07:58
Model Name
university canteen 3d model
Tags
architecture
architecture game asset
architecture game asset modern
architecture modern
canteen
game asset
game asset modern
modern
Input
Prompt
A modern canteen building on a Chinese university campus (in the style of the No. 1 canteen at Chongqing University's Huxi Campus). The building is three stories high and relatively large. The exterior is primarily constructed of off-white stone or ceramic tiles, with some glass and glass brick walls. The building is a combination of multiple blocks, with a roof that mixes large sloping roofs and flat roofs, and the facade features distinct recesses and platforms. Structural Requirements: - Three stories, realistic scale, clear floor heights - The building has six facades. Rotating clockwise, the facade begins with a door on the north side, then occupies a portion of the east side, followed by a recessed south side with another door. This south side then occupies a portion of the east side with another door, effectively making this the only part of the east side with a door. Finally, a central door is located on the south side, and a central door is on the west side. - There are four external staircases: one on the west side leading to the second floor; two on the east side, one leading to the second floor and converging with the west staircase to a large platform with the second-floor entrance in the center; the other on the east side leading to both the second and third floors (the third floor is only accessible via this one staircase); and two symmetrically projecting staircases on the north side, connecting the north door on the first floor and the north door on the second floor. - The longest main facade has no staircase. - No detailed window lattices are required; only accurate outline, staircase, platform, and entrance locations are necessary. Generation Requirements: - Generate only the building itself; do not include trees, sky, roads, characters, vehicles, surrounding buildings, or text signs. - Keep colors and materials clean and realistic (light-colored walls + a small amount of dark glass). - Output a low-poly style suitable for the game, but ensure accurate shapes and sharp edges.
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