backrooms humanoid 3d model
A mysterious humanoid creature from the Backrooms, designed as a fully 3D game character. Tall and slightly unnaturally proportioned body, thin arms and legs, pale yellowish skin, unsettling faceless head with only subtle dark eye sockets, long fingers, slightly hunched posture. Wearing an old dirty yellow office shirt, dark brown pants and worn black shoes. The character looks creepy and uncanny but not overly monstrous. Realistic fabric folds, worn clothing, scratches and subtle dirt. Low-poly but detailed game-ready 3D model, clean topology, symmetrical body, separate clothing geometry, neutral T-pose, full body visible, centered, front view, no environment, no background, studio lighting, realistic materials, suitable for rigging and animation in Blender.
Tripo P1.0









