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DCC Bridge
Anonymous1768922031
01-20 15:47
Model Name
stylized mole 3d model
Tags
creatures animals
creatures animals game asset
creatures animals game asset stylized
creatures animals stylized
game asset
game asset stylized
mole
stylized
Prompt
A stylized, low-poly 3D mole character designed for a premium whack-a-mole game, with a strong, readable silhouette and exaggerated proportions. The mole has a rounded, chunky body, big expressive eyes, and a playful, mischievous personality, built using simple, clean geometry and optimized topology suitable for real-time gameplay. It wears an oversized helmet that is iconic and humorous — intentionally slightly too big for its head — modeled with low-poly shapes but enhanced through hand-painted or stylized PBR textures to show scratches, dents, and worn details without high geometry density. The art style blends Pixar-like charm with modern indie aesthetics, using soft curves, bold shapes, and minimal edge noise. Surface detail is achieved primarily through texture work and color blocking, not mesh complexity: – Matte stylized fur suggested via subtle color variation – Helmet padding implied through painted fabric patterns – Light metal wear baked into textures The color palette is bold and memorable, with warm earthy browns for the mole contrasted by vibrant accent colors on the helmet for instant visual readability. The character should feel charming, toy-like, and instantly recognizable even when appearing briefly on screen. Low-poly, game-ready asset, clean topology, no micro-details, centered, neutral pose, no background.
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