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Anonymous1773464411
03-14 06:17
Model Name
stylized low-poly character 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
hand painted
stylized
Prompt
A stylized retro 3D character designed in the style of late 1990s console games, extremely low polygon count (approximately 400–700 polygons), chunky geometric modeling with visible triangular topology, sharp angular edges and simplified anatomy, exaggerated cartoon proportions with oversized boots, large hands, and simplified facial structure. Character modeled like a classic platformer hero from early console era games such as Super Mario 64 or The Legend of Zelda: Ocarina of Time. Character displayed as a professional 3D reference sheet with front view, side view, and back view, standing in T-pose for game asset presentation. Geometry uses large flat polygon surfaces with minimal smoothing, clear triangular mesh structure, low detail modeling typical of PS1 and N64 graphics. Textures are very simple hand-painted diffuse maps, low resolution (128x128 or 256x256), minimal color gradients, slightly pixelated texture style to replicate retro console limitations. Lighting is simple studio lighting with soft ambient light and subtle shadows, neutral gray background, no global illumination, no modern rendering effects. Overall aesthetic should feel nostalgic, playful, and stylized, resembling early 3D game characters from the 1990s with simplified forms and bold shapes. 3D low-poly character in motion, retro PS1 / PS2 / N64 style, walking or running animation, polygonal geometry, simplified textures, bold retro colors, stylized low-poly body and limbs, low-poly environment background, cinematic lighting, soft ambient shadows, blocky character shapes, 90s console aesthetic, indie game-ready, clean topology, Y2K low-poly aesthetic, digital render, loopable animation pose, low-poly game asset, motion-ready, clear silhouette, minimal polygon count
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