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Anonymous1782824727
06-30 13:06
Model Name
airplane 3d model
Tags
vehicle
rendering
realistic
Prompt
Act as a Lead Unreal Engine 5.8 Game Architect and Terrain Technical Director. We are building our plane flyer simulator game, "Skybound Horizon". Execute this task across our active workspace directory in Agent/Goal Mode. Create or completely refactor the following files: `SkyboundHorizonPawn.h`, `SkyboundHorizonPawn.cpp`, and an Editor utility script for automated landscape population. Implement this complete flight and world pipeline: 1. CORE PHYS-X AND CAMERAS (Constructor): - Initialize a UStaticMeshComponent named 'PlaneBodyMesh' as the RootComponent. Enable physics (SetSimulatePhysics(true)) and set linear damping to 0.15 for smooth gliding. - Initialize a child UStaticMeshComponent named 'PropellerMesh' attached to the nose of PlaneBodyMesh. - Initialize a UCameraComponent named 'CockpitCamera' attached to the root, positioned inside the flight deck space. - Initialize a USpringArmComponent named 'CameraBoom' attached to the root (TargetArmLength = 600.0f), and mount a seco
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