
night city car 3d model
Act as a senior Three.js and Creative Developer. I have a 360° equirectangular image of a night city by a lake (named 'night_city_lake_360.jpg') that I want to use as the environmental background for my 3D car site, replacing the previous indoor studio backdrop. Please update the scene implementation with the following: 1. Lake-side Night Environment Setup: - Load 'night_city_lake_360.jpg' using THREE.TextureLoader() and apply it to both scene.background and scene.environment. - Adjust renderer.toneMapping (ACESFilmicToneMapping) and exposure to highlight the city’s distant night glow and reflections on the dark lake water without blowing out highlights. - Enable realistic reflection Mapping on the 3D car’s metallic body to capture the ambient night city glow. 2. Overlay Ground Shadow Integration: - Ensure the car rests on an invisible shadow-receiving floor plane (THREE.ShadowMaterial with a slightly higher opacity, ~0.55, for dark night environments) to capture the ti
4K·PBR·v3.1-20260211









