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Anonymous1761021955
10-21 04:51
Model Name
urban neighborhood 3d model
Tags
architecture
architecture realistic
architecture rendering
architecture rendering realistic
boulevard
estilo urbano
grid streets
gritty urban
high rises
realistic
rendering
rendering realistic
urban neighborhood
Input
Prompt
Generate a realistic 3D base model of an urban neighborhood based on the provided aerial oblique image. Keep the camera angle and height consistent with the image. Reconstruct the main road intersections (Route 56 and 188), visible side streets, and the surrounding urban blocks. Replace houses with simplified building volumes matching their real footprint, height, and roof shape. Add asphalt roads, sidewalks, green fields, and parking lots using realistic scale and clean topology. Preserve parking lots with correctly placed cars as seen in the photo. Apply realistic PBR textures: asphalt for roads, concrete for pavements, grass for open areas, and metal/painted roofs for buildings. Output the model as a clean FBX or OBJ with organized layers: Roads, Buildings, Parking, Green areas, Cars. The model must be optimized for editing and rendering inside 3ds Max. Keep the sun direction from top-left as shown in the reference image.
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