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Anonymous1761406313
12-15 06:57
Model Name
armored cat 3d model
Tags
creatures & animals
game asset
stylized
Input
Prompt
Anthropomorphic brown tabby cat character, designed as a clean 3D animation-ready asset. The character is in a perfect T-pose, arms extended horizontally at exactly 90 degrees from the torso, palms facing down, fingers straight and relaxed. Legs straight, shoulder-width apart. Tail straight and neutral, aligned with the spine, not curved. Full-body character, centered, symmetrical, front-facing reference. Proportions: realistic cat anatomy adapted to a humanoid upright stance, short legs, rounded torso, natural feline head proportions. Outfit: medieval-style armor inspired by a cat knight, including a chest cuirass, shoulder guards, belt, helmet with feather plume. Armor fits tightly to the body with no cloth simulation or deformation. No weapon, no sword, no shield, no accessories in hands. Modeling requirements: – Clean, quad-based topology – Even edge flow suitable for deformation – Clear loops around shoulders, elbows, hips, knees, neck, jaw, tail base – Separate logical mesh parts (body, armor, helmet, tail) – No overlapping geometry – No baked pose or action Texturing: – Realistic PBR textures – Fur pattern painted into base color, not geometry-based fur – Armor uses metal roughness workflow – Consistent texel density across the entire model – No lighting baked into textures – Neutral color balance Rigging readiness: – Suitable for humanoid + tail skeleton – Clean UVs – Symmetrical topology for easy mirroring Style: semi-realistic, cinematic game-ready character, neutral studio lighting, white background. Do NOT generate: – A-pose – Bent arms or bent fingers – Dynamic pose or action stance – Weapon or sword – Cape, cloth simulation, or flowing fabric – Asymmetrical pose – High-poly sculpt details only – Triangulated or chaotic topology – Fur cards or hair systems – Baked shadows or lighting in textures – Cartoon proportions – Low-resolution textures – Photogrammetry artifacts – Floating or disconnected geometry
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