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DCC Bridge
Anonymous1760450567
10-14 14:33
Model Name
armored spacesuit 3d model
Tags
armaduras
armor
armored spacesuit
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
gunmetal
space suits
stylized
undersuit
Prompt
Objective: Generate a game-ready, 3D humanoid character model in a T-pose. Concept & Theme: Character: A sleek, sci-fi astronaut scout. With SIXR Text in the chest as logo Aesthetic: Stylized realism. The model should have a clean, efficient mesh with smooth silhouettes. Intricate surface details (like vents, panel lines, and material textures) should be achieved through PBR normal maps, not complex geometry. The final look should be modern and sharp, not blocky or retro. Color Palette: The suit should feature a mix of gunmetal grey for the flexible undersuit and a vibrant, safety yellow for the hard-shell plating (helmet, chest, leg guards). Add glowing cyan for visor and suit lights. Technical Specifications: Polygon Budget: The final model should be optimized to be under 15,000 triangles. This ensures excellent performance in a game engine. Topology: The mesh must have clean, quad-based topology that is optimized for animation, especially around the joints (shoulders, elbows, knees). Modularity: The character must be built with the following separate and swappable meshes: Helmet Gloves (pair) Boots (pair) Leg Guards (pair) Torso/Arms (base body) Textures: The model should be UV unwrapped to a single texture set with no overlapping UVs. Provide a full set of 2K (2048x2048) PBR textures: Albedo (Base Color) Normal (for faking high-poly details) Metallic Roughness Emissive (for the glowing lights)
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