
toy bumper cars 3d model
## Art direction (locked) Style: chunky low-poly toy/miniature. Think Micro Machines / tabletop toys — small cartoonish vehicles, exaggerated rounded shapes, no realism. Bright, saturated, high-contrast palette so the 4 karts read clearly against the arena and each other. Soft/flat toon-ish lighting, not gritty or realistic. The bomb holder must be instantly readable (bright marker / glow). Arena is clean and stylized, not a detailed real-world environment — it serves readability first, looks second. Juice (explosions, sparks, shake, particles) does most of the visual heavy lifting, not background detail. Rule: every art choice is judged on "does it make the game clearer and more fun to read," not "is it impressive scenery." No detailed open-world maps.
4K·PBR·v3.1-20260211








