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b62f73ff-dec7-4a1b-8602-6b1e46b39c3b

Input
Input image for 3D model generation
Prompt

在3DS MAX中,运用标准基本体和扩展基本体搭建3个独立空间的基础框架,如使用长方体构建墙体、地面与天花板。利用多边形建模技术,对门窗等细节进行挤出、倒角处理。通过放样、车削命令创建装饰构件,如栏杆、灯具。同时,也可导入家具、摆件等外部模型素材,优化空间布局。完成基础模型后,添加涡轮平滑、FFD自由变形等修改器,调整模型形态,确保结构合理,为后续赋予材质、布置灯光和摄影机奠定基础。

2K·v2.5-20250123

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