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Anonymous1766660617
12-25 15:12
Model Name
hindu deity statue 3d model
Tags
props
rendering
realistic
Input
Prompt
Below is a **TripoSR-OPTIMIZED PROMPT** (tested-style wording) to get the **best possible base 3D mesh** for your **Vaikuntha Vishnu / Ananta-Shesha temple murti**. This is written **specifically for TripoSR Image/Text-to-3D behavior** (clean base, correct silhouette, usable topology). --- ## ✅ **TRIPOSR – MASTER PROMPT (COPY–PASTE)** **Prompt:** > A highly realistic South Indian temple sculpture of **Lord Vaikuntha Vishnu standing on Ananta Shesha**. > Vishnu stands upright in **Samabhanga posture** on a lotus pedestal, with **four arms** holding **Chakra, Shankha, Padma**, and one hand in **Abhaya Mudra**. > Calm divine face, almond-shaped half-open eyes, elongated ears with heavy earrings, and a tall layered **Mukuta crown** with traditional temple ornamentation. > > **Sri Devi and Bhu Devi** stand symmetrically on both sides on lotus pedestals, slightly smaller than Vishnu, facing inward, wearing traditional South Indian temple jewelry and crowns, each holding a lotus. > > A massive **Ananta Shesha serpent** forms a large **U-shaped arch** behind the deity, with thick muscular bodies, realistic diamond-pattern snake scales, and **multiple cobra hoods** at the top. Small deity relief carvings appear along the serpent body. > > Behind the serpent arch is a **South Indian temple gopuram**, multi-tiered with architectural carvings and deity niches in shallow relief. > > Below, Vishnu stands on thick **stacked serpent coils** forming a throne, with realistic scale texture and intertwined serpent knots at the front, and two curled serpent tails at the base. > > The sculpture is **temple-realistic**, heavy, gravity-correct, suitable for **stone carving or bronze casting**, with smooth transitions, no thin parts, controlled relief depth, and perfect left-right symmetry. > > **Material:** weathered stone / bronze > **Detail:** high but clean, sculpt-ready > **Style:** traditional South Indian temple sculpture > **Output:** watertight, clean base mesh, no holes --- ## ❌ **NEGATIVE PROMPT (VERY IMPORTANT FOR TRIPOSR)** > cartoon, anime, fantasy style, thin fragile parts, sharp spikes, jewelry-scale thinness, floating objects, hollow mesh, broken geometry, excessive noise, modern art style, smooth plastic look --- ## ⚙️ **TRIPOSR SETTINGS (RECOMMENDED)** * **Mode:** High detail * **Symmetry:** ON (if available) * **Smoothing:** Medium * **Post-process:** OFF (do cleanup manually) * **Scale:** Large statue (not miniature) --- ## 🧠 **HOW TO USE TRIPOSR PROPERLY (CRITICAL)** TripoSR will give: * ✔️ Correct **overall form** * ✔️ Serpent arch + deity layout * ❌ NOT final temple detail ### After TripoSR: 1. Import mesh into **ZBrush** 2. ZRemesh (keep silhouette) 3. Rebuild: * Faces * Hands * Jewelry * Serpent scales 4. Add real temple depth & detailing manually 👉 **Never cast or print TripoSR output directly** --- ## 🔁 **OPTIONAL: BETTER RESULT METHOD** Use **2-stage TripoSR**: 1. Generate **only main Vishnu + base** 2. Generate **only Ananta Shesha + gopuram** 3. Merge & refine in ZBrush I can give you **separate TripoSR prompts** for: * Only Vishnu * Only serpent arch * Only gopuram * Casting-safe simplified version Just tell me 👍
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